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@@ -1,68 +0,0 @@
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-using System.Collections;
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-using System.Collections.Generic;
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-using System.Threading.Tasks;
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-using UnityEngine;
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-using static GFGGame.ConfigUtil;
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-
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-namespace GFGGame
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-{
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- public class DressUpConfigUtil
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- {
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- private static int loadCount;
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-
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- public static int LoadCount { get => loadCount; set => loadCount = value; }
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-
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- //多列值查询多个数据
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- public static async Task GetCfgsAsync<T>(string tableName, string[] colNames, string[] colValues, Dictionary<string, List<T>> cfgsDic, HandleCfgInGroupAction<T> action = null) where T : ICfg, new()
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- {
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- string key = string.Join("_", colValues);
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- List<T> cfgs = null;
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- if (cfgsDic != null && cfgsDic.ContainsKey(key))
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- {
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- cfgs = cfgsDic[key];
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- return;
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- }
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- cfgs = new List<T>();
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- SQLiteHelper.Instance.OpenConnection();
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- int count = 0;
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- try
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- {
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- var reader = SQLiteHelper.Instance.ReadTable(tableName, colNames, colValues);
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- while (reader.Read())
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- {
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- var cfg = new T();
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- cfg.setData(reader);
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- cfgs.Add(cfg);
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- action?.Invoke(cfg);
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- ItemCfg itemCfg = cfg as ItemCfg;
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- if (itemCfg.isHide != 0)
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- {
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- continue;
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- }
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- ++count;
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- ++LoadCount;
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- if (count == 5)
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- {
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- count = 0;
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- await Task.Delay(1);
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- }
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- }
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- if (cfgsDic != null)
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- {
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- cfgsDic.Add(key, cfgs);
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- }
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- }
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- catch (System.Exception e)
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- {
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- ET.Log.Error(e);
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- }
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- finally
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- {
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- SQLiteHelper.Instance.CloseConnection();
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- }
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-
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-
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- }
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-
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- }
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-}
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