| 
					
				 | 
			
			
				@@ -10,7 +10,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string ITEM_CHANGED = "ITEM_CHANGED"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string ITEM_ATTRIBUTE_CHANGED = "ITEM_ATTRIBUTE_CHANGED"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string STORY_LEVEL_CHANGE = "STORY_LEVEL_CHANGE"; //ͨ���¾�����¹ؿ� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string STORY_LEVEL_CHANGE = "STORY_LEVEL_CHANGE"; //通关新剧情或新关卡 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string SUIT_BOX_STATUS_CHANGED = "SUIT_BOX_STATUS_CHANGED"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string CJ_FINISH = "CJ_FINISH"; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -48,13 +48,13 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string GET_MAINTAIN_SUIT_BONUS = "GET_MAINTAIN_SUIT_BONUS"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string MAKE_NEW_SUIT = "MAKE_NEW_SUIT"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        //����ս��������ɣ�չʾ���� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //剧情战斗快速完成,展示奖励 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string STORY_FIGHT_QUICKLY_SUCCESS = "STORY_FIGHT_QUICKLY_SUCCESS"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string NOTICE_LIMIT_CHANGED = "NOTICE_LIMIT_CHANGED"; //���ƴ����仯֪ͨ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string NOTICE_LIMIT_CHANGED = "NOTICE_LIMIT_CHANGED"; //限制次数变化通知 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string FILING_SCORE_CHANGE = "FILING_SCORE_CHANGE"; //���Ľ������������仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string FILLING_CHANGE_CHAPTER = "FILLING_CHANGE_CHAPTER"; //���Ľ����л�npc 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string FILING_SCORE_CHANGE = "FILING_SCORE_CHANGE"; //查阅建档分数奖励变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string FILLING_CHANGE_CHAPTER = "FILLING_CHANGE_CHAPTER"; //查阅建档切换npc 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string NOTICE_MAINSTORY_BOXBONUS_STATE = "NOTICE_MAINSTORY_BOXBONUS_STATE"; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -63,64 +63,64 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string LUCKY_BOX = "LUCKY_BOX"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string BUY_RECHARGE_SUCCESS = "BUY_RECHARGE_SUCCESS"; //��ֵ�ɹ� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string BUY_GIFT_SUCCESS = "BUY_GIFT_SUCCESS"; //��������ɹ� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string BUY_EXCHANGE_SUCCESS = "BUY_EXCHANGE_SUCCESS"; //�̳Ƕһ��ɹ� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string BUY_RECHARGE_SUCCESS = "BUY_RECHARGE_SUCCESS"; //充值成功 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string BUY_GIFT_SUCCESS = "BUY_GIFT_SUCCESS"; //购买礼包成功 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string BUY_EXCHANGE_SUCCESS = "BUY_EXCHANGE_SUCCESS"; //商城兑换成功 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string LOGIN_SUCCESS = "LOGIN_SUCCESS"; //��¼�ɹ� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string LOGIN_FAIL = "LOGIN_FAIL"; //��¼ʧ�� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string SERVER_CHANGE = "SERVER_CHANGE"; //�������� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string LOGIN_SUCCESS = "LOGIN_SUCCESS"; //登录成功 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string LOGIN_FAIL = "LOGIN_FAIL"; //登录失败 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string SERVER_CHANGE = "SERVER_CHANGE"; //更换区服 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string FIELD_RESULT = "FIELD_RESULT"; //��Ұ���� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string FIELD_TASK = "FIELD_TASK"; //��Ұ���� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string FIELD_RESULT = "FIELD_RESULT"; //田野结算 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string FIELD_TASK = "FIELD_TASK"; //田野任务 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string NOTICE_SYSTOM_ADD = "NOTICE_SYSTOM_ADD"; //�������� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string NOTICE_SYSTOM_REMOVE = "NOTICE_SYSTOM_REMOVE"; //ɾ������ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string NOTICE_SYSTOM_ADD = "NOTICE_SYSTOM_ADD"; //新增公告 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string NOTICE_SYSTOM_REMOVE = "NOTICE_SYSTOM_REMOVE"; //删除公告 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string SUIT_GUIDE_BOX_BONUS = "SUIT_GUIDE_BOX_BONUS"; //��ȡ��װ�ռ����� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string JUMP_TO_SOURCE = "JUMP_TO_SOURCE"; //��ת����Դ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string SUIT_GUIDE_BOX_BONUS = "SUIT_GUIDE_BOX_BONUS"; //领取套装收集奖励 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string JUMP_TO_SOURCE = "JUMP_TO_SOURCE"; //跳转到来源 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string FINSH_GUIDE_INDEX = "FINSH_GUIDE_INDEX"; //���һ������ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string RED_CHANGE = "RED_CHANGE"; //���仯��������ɾ�� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string FINSH_GUIDE_INDEX = "FINSH_GUIDE_INDEX"; //完成一步引导 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string RED_CHANGE = "RED_CHANGE"; //红点变化,新增或删除 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string FRIEND_REFRESH = "FRIEND_REFRESH"; //ˢ�º����б� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string FRIEND_ADD = "FRIEND_ADD"; //�������� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string FRIEND_REMOVE = "FRIEND_REMOVE"; //ɾ������ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string FRIEND_APPLY_CHANGE = "FRIEND_APPLY_CHANGE"; //���������б��仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string FRIEND_REFRESH = "FRIEND_REFRESH"; //刷新好友列表 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string FRIEND_ADD = "FRIEND_ADD"; //新增好友 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string FRIEND_REMOVE = "FRIEND_REMOVE"; //删除好友 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string FRIEND_APPLY_CHANGE = "FRIEND_APPLY_CHANGE"; //好友申请列表变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string ITEM_READ = "ITEM_READ"; //��Ʒ�Ѷ��ظ� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string ITEM_READ = "ITEM_READ"; //物品已读回复 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string POEM_PHOTO_INFOS_CHANGE = "POEM_PHOTO_INFOS_CHANGE"; //������ݱ仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string POEM_PHOTO_INFOS_CHANGE = "POEM_PHOTO_INFOS_CHANGE"; //相册数据变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string CHANGE_ROLE_NAME = "CHANGE_ROLE_NAME"; //��������� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string CHANGE_ROLE_HEAD = "CHANGE_ROLE_HEAD"; //�����ͷ��ͷ��� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string CHANGE_ROLE_NAME = "CHANGE_ROLE_NAME"; //修改玩家名称 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string CHANGE_ROLE_HEAD = "CHANGE_ROLE_HEAD"; //修改玩家头像、头像框 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string TRAVEL_STATE_CHANGE = "TRAVEL_STATE_CHANGE"; //����״̬�仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string TRAVEL_STATE_CHANGE = "TRAVEL_STATE_CHANGE"; //游历状态变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string GALLERY_DATA_CHANGE = "GALLERY_DATA_CHANGE"; //�������ݱ仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string GALLERY_RANK_DATA_CHANGE = "GALLERY_RANK_DATA_CHANGE"; //�������а����ݱ仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string GALLERY_DATA_CHANGE = "GALLERY_DATA_CHANGE"; //画廊数据变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string GALLERY_RANK_DATA_CHANGE = "GALLERY_RANK_DATA_CHANGE"; //画廊排行榜数据变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string DOWNLOAD_FINISH = "DOWNLOAD_FINISH"; //������� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string DOWNLOAD_FINISH_ONE = "DOWNLOAD_FINISH_ONE"; //�������һ�� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string DOWNLOAD_FINISH = "DOWNLOAD_FINISH"; //下载完成 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string DOWNLOAD_FINISH_ONE = "DOWNLOAD_FINISH_ONE"; //下载完成一个 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string ARENA_FIGHT_RESULT = "ARENA_FIGHT_RESULT"; //������ս������ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string ARENA_FIGHT_RESULT = "ARENA_FIGHT_RESULT"; //竞技场战斗结算 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string LEAGUE_MEMBER_CHANGE = "LEAGUE_MEMBER_CHANGE"; //���˳�Ա�仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // public const string LEAGUE_MEMBER_POS_CHANGE = "LEAGUE_MEMBER_POS_CHANGE";//���˳�Աְλ�仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string LEAGUE_LOG_CHANGE = "LEAGUE_LOG_CHANGE"; //������־�仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string LEAGUE_INFO_CHANGE = "LEAGUE_INFO_CHANGE"; //������Ϣ�仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string LEAGUE_NUMBERIC_CHANGE = "LEAGUE_NUMBERIC_CHANGE"; //������ֵ�仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string LEAGUE_ANSWER_MEMBER_CHANGE = "LEAGUE_ANSWER_MEMBER_CHANGE"; //���˼����˳������Ŀ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string LEAGUE_ANSWER_RESULT_CHANGE = "LEAGUE_ANSWER_RESULT_CHANGE"; //�������˴����Ŀ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string LEAGUE_ANSWER_START = "LEAGUE_ANSWER_START"; //������һ�ִ��ʼ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // public const string LEAGUE_MEMBER_POS_CHANGE = "LEAGUE_MEMBER_POS_CHANGE";//联盟成员职位变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string LEAGUE_LOG_CHANGE = "LEAGUE_LOG_CHANGE"; //联盟日志变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string LEAGUE_INFO_CHANGE = "LEAGUE_INFO_CHANGE";//联盟信息变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string LEAGUE_NUMBERIC_CHANGE = "LEAGUE_NUMBERIC_CHANGE"; //联盟数值变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string LEAGUE_ANSWER_MEMBER_CHANGE = "LEAGUE_ANSWER_MEMBER_CHANGE"; //有人加入退出答对题目 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string LEAGUE_ANSWER_RESULT_CHANGE = "LEAGUE_ANSWER_RESULT_CHANGE"; //联盟有人答对题目 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string LEAGUE_ANSWER_START = "LEAGUE_ANSWER_START"; //联盟新一轮答题开始 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string LEAGUE_ANSWER_END = "LEAGUE_ANSWER_END"; //���˱��ִ������ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string LEAGUE_ANSWER_END = "LEAGUE_ANSWER_END"; //联盟本轮答题结束 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // public const string LEAGUE_ANSWER_STATE_CHANGE = "LEAGUE_ANSWER_STATE_CHANGE";//���˴���״̬���� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string OTHER_ROLE_INFO_CHANGE = "OTHER_ROLE_INFO_CHANGE"; //���������Ϣ�仯 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string NOTICE_CHAT_MESSAGE = "NOTICE_CHAT_MESSAGE"; //֪ͨ������Ϣ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const string ACTIVE_SKILL = "ACTIVE_SKILL"; //���ܼ��� 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // public const string LEAGUE_ANSWER_STATE_CHANGE = "LEAGUE_ANSWER_STATE_CHANGE";//联盟答题状态更新 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string OTHER_ROLE_INFO_CHANGE = "OTHER_ROLE_INFO_CHANGE"; //其他玩家信息变化 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string NOTICE_CHAT_MESSAGE = "NOTICE_CHAT_MESSAGE"; //通知聊天信息 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public const string ACTIVE_SKILL = "ACTIVE_SKILL";//技能激活 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string CONTINUOUS_REBATE_GIFT = "CONTINUOUS_REBATE_GIFT"; //领取连续返利礼包 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public const string CONTINUOUS_REBATE_GIFT_SHOP_BUY = "CONTINUOUS_REBATE_GIFT_SHOP_BUY"; 
			 |