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修正单词拼写

guodong 2 年之前
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3345a2e004
共有 2 个文件被更改,包括 7 次插入7 次删除
  1. 5 5
      GameClient/Assets/Editor/Excel/CodeBuilder.cs
  2. 2 2
      GameClient/Assets/Editor/Excel/Template/Dispose.txt

+ 5 - 5
GameClient/Assets/Editor/Excel/CodeBuilder.cs

@@ -138,7 +138,7 @@ namespace GFGEditor
 
             }
 
-            string strDiapose = "_allDatas = null;\n";
+            string strDispose = "_allDatas = null;\n";
 
 
 
@@ -147,7 +147,7 @@ namespace GFGEditor
             if (!groupOnly)
             {
                 singleFunction = HandleSingleFunction("key", keyName, keyType, "GetCfg", "_cfgsDic", configArrayStr);
-                strDiapose = string.Format("{0}\t\t\t{1}\n", strDiapose, "_cfgsDic.Clear();");
+                strDispose = string.Format("{0}\t\t\t{1}\n", strDispose, "_cfgsDic.Clear();");
             }
             foreach (string key in keyNames.Keys)
             {
@@ -155,7 +155,7 @@ namespace GFGEditor
                 string cfgsDicName = string.Format("_cfgsDicBy{0}", string.Join("And", keyNames[key]));
 
                 singleFunction = singleFunction + HandleSingleFunction("combinedKey_" + key, keyNames[key], keyTypes[key], functionName, cfgsDicName, configArrayStr);
-                strDiapose = string.Format("{0}\t\t\t{1}.Clear();\n", strDiapose, cfgsDicName);
+                strDispose = string.Format("{0}\t\t\t{1}.Clear();\n", strDispose, cfgsDicName);
             }
             configArrayStr = configArrayStr.Replace("{singleFunction}", singleFunction);
 
@@ -170,7 +170,7 @@ namespace GFGEditor
                     string functionName = string.Format("GetCfgsBy{0}", string.Join("And", groupNames[key]));
                     string cfgsGroupDicName = string.Format("_cfgsGroupDic{0}", index0);
                     groupFunction = groupFunction + HandleGroupFunction("groupKey_" + key, groupNames[key], groupTypes[key], functionName, cfgsGroupDicName, configArrayStr);
-                    strDiapose = string.Format("{0}\t\t\t{1}.Clear();", strDiapose, cfgsGroupDicName);
+                    strDispose = string.Format("{0}\t\t\t{1}.Clear();", strDispose, cfgsGroupDicName);
                     index0++;
                 }
             }
@@ -182,7 +182,7 @@ namespace GFGEditor
             configArrayStr = configArrayStr.Replace("{allFunction}", FunctionAllStr);
             configArrayStr = configArrayStr.Replace("{Init}", CodeTemplateFactory.InitTemplate);
             configArrayStr = configArrayStr.Replace("{Dispose}", CodeTemplateFactory.DisposeTemplate);
-            configArrayStr = configArrayStr.Replace("{StrDiapose}", strDiapose);
+            configArrayStr = configArrayStr.Replace("{StrDispose}", strDispose);
 
             configArrayStr = configArrayStr.Replace("{editorConditionStart}", "");
             configArrayStr = configArrayStr.Replace("{editorConditionEnd}", "");

+ 2 - 2
GameClient/Assets/Editor/Excel/Template/Dispose.txt

@@ -1,4 +1,4 @@
-		public void Diapose()
+		public void Dispose()
 		{
-			{StrDiapose}
+			{StrDispose}
 		}