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@@ -334,7 +334,7 @@ namespace GFGGame
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return;
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return;
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}
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}
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_touchLoaBg = false;
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_touchLoaBg = false;
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- Timers.inst.Add(0.05f, 1, UpDataTimeTouchLoaBg);
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+ Timers.inst.Add(0.1f, 1, UpDataTimeTouchLoaBg);
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if (_recordOpenIndex.Count >= _rewardList.Count)
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if (_recordOpenIndex.Count >= _rewardList.Count)
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{
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{
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