zhaoyang пре 2 година
родитељ
комит
338879dabb
1 измењених фајлова са 11 додато и 3 уклоњено
  1. 11 3
      GameClient/Assets/Game/Launcher/GameLauncher.cs

+ 11 - 3
GameClient/Assets/Game/Launcher/GameLauncher.cs

@@ -9,18 +9,19 @@ public class GameLauncher : MonoBehaviour
     private void Awake()
     {
         DontDestroyOnLoad(gameObject);
-        
+
     }
 
     // Start is called before the first frame update
     void Start()
     {
-        InitBugly();
         Screen.sleepTimeout = SleepTimeout.NeverSleep;
         Application.runInBackground = true;
         LauncherConfig.InitScriptCompilation();
         FGUILauncher.Init();
         HealthAdviceView.Instance.Open();
+        InitBugly();
+
         int time = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 1 : 10;
         Timers.inst.Add(time, 1, (object param) =>
         {
@@ -103,7 +104,14 @@ public class GameLauncher : MonoBehaviour
 #if UNITY_IPHONE || UNITY_IOS
         BuglyAgent.InitWithAppId (BuglyAppIDForiOS);
 #elif UNITY_ANDROID
-        BuglyAgent.InitWithAppId("766c5bdb0f");
+        if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
+        {
+            BuglyAgent.InitWithAppId("766c5bdb0f");
+        }
+        else if (LauncherConfig.netType == LauncherConfig.EnumNetType.DEV)
+        {
+            BuglyAgent.InitWithAppId("b6d0b1b8c5");
+        }
 #endif
         // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
         BuglyAgent.EnableExceptionHandler();