| 
					
				 | 
			
			
				@@ -3,6 +3,7 @@ using FairyGUI; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 using ET; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 using System.Collections.Generic; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 using System; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+using UnityEngine; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -31,9 +32,18 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[_bgIndex]); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (_luckyBoxCfg.suitShowArr.Length > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _dressUpObjUI.ResetSceneObj(100, false, false, null, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                int scale = 100; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                int direction = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (_luckyBoxCfg.scaleArr.Length > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    scale = Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _dressUpObjUI.ResetSceneObj(scale, false, false, null, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _dressUpObjUI.dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitShowArr[_modelIndex][0], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _dressUpObjUI.UpdateWrapper(_comModel.m_holder); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _dressUpObjUI.sceneObject.transform.localPosition = new Vector3(_luckyBoxCfg.suitShowArr[_modelIndex][1], _luckyBoxCfg.suitShowArr[_modelIndex][2], 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _dressUpObjUI.sceneObject.transform.localScale = new Vector3(direction * scale, scale, scale); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (_luckyBoxCfg.resArr.Length > 1 || _luckyBoxCfg.suitShowArr.Length > 1) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -57,9 +67,18 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 if (_luckyBoxCfg.suitShowArr.Length > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    _dressUpObjUI.ResetSceneObj(100, false, false, null, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    int scale = 100; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    int direction = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (_luckyBoxCfg.scaleArr.Length > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        scale = Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _dressUpObjUI.ResetSceneObj(scale, false, false, null, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     _dressUpObjUI.dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitShowArr[_modelIndex][0], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     _dressUpObjUI.UpdateWrapper(_comModel.m_holder); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _dressUpObjUI.sceneObject.transform.localPosition = new Vector3(_luckyBoxCfg.suitShowArr[_modelIndex][1], _luckyBoxCfg.suitShowArr[_modelIndex][2], 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    _dressUpObjUI.sceneObject.transform.localScale = new Vector3(direction * scale, scale, scale); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 |