zhaoyang 3 жил өмнө
parent
commit
34229c8e83

+ 1 - 4
GameClient/Assets/Editor/Excel/Scanner/ItemApproachScanner.cs

@@ -335,10 +335,7 @@ namespace GFGEditor
                 a.AddRange(storyFightCfg.bonusBaseArr);
                 int[][] bonus = a.ToArray();
                 bool result = CheckItemInBonus(itemId, bonus);
-                if (itemId == 100095)
-                {
-                    Debug.Log("zoya");
-                }
+
                 if (result)
                 {
                     return true;

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/SuitFosterDatamanager.cs

@@ -115,7 +115,7 @@ namespace GFGGame
             for (int i = 0; i < parts.Length; i++)
             {
                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(parts[i]);
-                // Debug.Log("zoya:" + itemCfg.id + "   " + ItemDataManager.GetScore(itemCfg.id, 1) + "  " + ItemDataManager.GetScore(itemCfg.id, 2) + "   " + ItemDataManager.GetScore(itemCfg.id, 3) + "   " + ItemDataManager.GetScore(itemCfg.id, 4));
+
                 for (int j = 0; j < ConstDressUpScoreType.scoreTypeList().Count; j++)
                 {
                     int score = j + 1;

+ 0 - 1
GameClient/Assets/Game/HotUpdate/DressUp/SceneController.cs

@@ -311,7 +311,6 @@ namespace GFGGame
                 if (strs.Length > 1 && strs[1] == "eff") continue;
                 Renderer render = t.GetComponent<Renderer>();
                 if (render) bounds.Encapsulate(render.bounds);
-                Debug.Log("zoya_111" + bounds);
             }
 
             parent.position = postion;

+ 0 - 3
GameClient/Assets/ThirdParty/FairyGUI/Scripts/Gesture/RotationGesture.cs

@@ -122,7 +122,6 @@ namespace FairyGUI
 
         void __touchMove(EventContext context)
         {
-            Debug.Log("zoya_000:" + _touchBegan + "    " + Stage.inst.touchCount);
             if (!_touchBegan || Stage.inst.touchCount != 2)
                 return;
 
@@ -132,7 +131,6 @@ namespace FairyGUI
             Vector2 vec = pt1 - pt2;
 
             float rot = Mathf.Rad2Deg * ((Mathf.Atan2(vec.y, vec.x) - Mathf.Atan2(_startVector.y, _startVector.x)));
-            Debug.Log("zoya_111:" + rot + "    " + vec + "     " + _startVector);
 
             if (snapping)
             {
@@ -140,7 +138,6 @@ namespace FairyGUI
                 if (rot == 0)
                     return;
             }
-            Debug.Log("zoya_222:" + _started + "     " + rot);
 
             if (!_started && rot > 5)
             {