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拍张背景层级调整

zhaoyang 2 年之前
父節點
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343ec5afe7

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/PhotographSceneManager.cs

@@ -13,7 +13,7 @@ namespace GFGGame
             string resPath = ResPathUtil.GetDressUpPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
             SceneController.SetSpriteRendererToTransform(tf, resPath);
             SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
-            spr.sortingOrder = ItemTypeCfgArray.Instance.GetCfg(ConstDressUpItemType.BEI_JING).defaultLayer;
+            spr.sortingOrder = -200;
             SceneController.SetBoxCollider2DToGameObject(tf.gameObject);
 
         }

+ 1 - 16
GameClient/Assets/Game/HotUpdate/Views/DressUp/PhotographView.cs

@@ -141,15 +141,7 @@ namespace GFGGame
             PhotographDataManager.Instance.SetLayer(null, "refresh");
 
             _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
-            // if (GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) > 0)
-            // {
-
-            // }
-            // else
-            // {
-            //     _ui.m_loaGuide.enabled = true;
-            //     _ui.m_loaGuide1.enabled = false;
-            // }
+
             Timers.inst.AddUpdate(CheckGuide);
         }
         /************************************************************UI界面*********************************************************/
@@ -262,14 +254,7 @@ namespace GFGGame
 
                 if (setLayer)
                 {
-                    // if (!string.IsNullOrEmpty(itemCfg.resLayer2))
-                    // {
-                    //     parentGameObj1.transform.localPosition = pos;
-                    // }
-                    // else
-                    // {
                     parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
-                    // }
                 }
             }