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调整参数

leiyasi 2 년 전
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3507395fb0
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs

@@ -25,7 +25,7 @@ namespace GFGGame
         private const float SHOES_SCALE = 2.5f;
         private const float SHOES_SCALE = 2.5f;
         private const float BODY_SCALE = 1f;
         private const float BODY_SCALE = 1f;
 
 
-        private const float DURATION = 0.6f;
+        private const float DURATION = 0.55f;
 
 
         private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
         private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
         private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
         private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
@@ -191,7 +191,7 @@ namespace GFGGame
             UI_ClothingListItem.ProxyEnd();
             UI_ClothingListItem.ProxyEnd();
         }
         }
 
 
-        private EaseType ease = EaseType.ExpoOut;
+        private EaseType ease = EaseType.QuartOut;
         private void UpdateRole(bool tween)
         private void UpdateRole(bool tween)
         {
         {
             _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
             _dressUpObjUI.ResetSceneObj(45, true, true, null, false);