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@@ -25,7 +25,7 @@ namespace GFGGame
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private const float SHOES_SCALE = 2.5f;
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private const float SHOES_SCALE = 2.5f;
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private const float BODY_SCALE = 1f;
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private const float BODY_SCALE = 1f;
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- private const float DURATION = 0.6f;
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+ private const float DURATION = 0.55f;
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private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
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private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
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private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
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private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
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@@ -191,7 +191,7 @@ namespace GFGGame
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UI_ClothingListItem.ProxyEnd();
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UI_ClothingListItem.ProxyEnd();
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}
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}
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- private EaseType ease = EaseType.ExpoOut;
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+ private EaseType ease = EaseType.QuartOut;
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private void UpdateRole(bool tween)
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private void UpdateRole(bool tween)
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{
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{
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_dressUpObjUI.ResetSceneObj(45, true, true, null, false);
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_dressUpObjUI.ResetSceneObj(45, true, true, null, false);
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