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@@ -34,6 +34,9 @@ namespace GFGGame
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private EffectUI _effectUI2;
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private EffectUI _effectUI3;
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private EffectUI _effectUI4;
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+ private EffectUI _effectUI5;
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+ private EffectUI _effectUI6;
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+ private EffectUI _effectUI7;
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private EffectUI _effectUISpecial;
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private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
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private Dictionary<string, EffectUI> _effectTableUIDic = new Dictionary<string, EffectUI>();
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@@ -48,6 +51,12 @@ namespace GFGGame
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_effectUI3 = null;
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EffectUIPool.Recycle(_effectUI4);
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_effectUI4 = null;
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+ EffectUIPool.Recycle(_effectUI5);
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+ _effectUI4 = null;
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+ EffectUIPool.Recycle(_effectUI6);
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+ _effectUI4 = null;
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+ EffectUIPool.Recycle(_effectUI7);
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+ _effectUI4 = null;
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EffectUIPool.Recycle(_effectUISpecial);
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_effectUISpecial = null;
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foreach (var v in _effectUIDic)
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@@ -101,6 +110,9 @@ namespace GFGGame
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_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
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_effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
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_effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
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+ _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec1, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
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+ _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec2, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
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+ _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec3, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
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_effectUISpecial = EffectUIPool.CreateEffectUI(_ui.m_specialEffect, "ui_Activity", "HHYY_Select_Special/HHYY_Select_Special");
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}
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protected override void OnShown()
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