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				@@ -8,7 +8,7 @@ using ET; 
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				 namespace GFGGame 
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				 { 
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				-    public class StoryChapterView : BaseView 
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				+    public class StoryChapterView : BaseWindow 
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				     { 
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				         private UI_StoryChapterUI _ui; 
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				         private int _chapterID; 
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				@@ -350,7 +350,9 @@ namespace GFGGame 
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				             yield return new WaitForEndOfFrame(); 
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				             _ui.m_chapter.m_compChapterScroll.target.y =Mathf.Max(1 , _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height); 
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				-            gamey.transform.position = new Vector3(0, indexY, 0); 
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				+ 
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				+            if(gamey != null) 
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				+                gamey.transform.position = new Vector3(0, indexY, 0); 
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				         } 
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				         private void SetContainerY(object param = null) 
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