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				@@ -26,6 +26,7 @@ namespace GFGGame 
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				         private EffectUI _effectUI1; 
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				         private EffectUI _effectUI2; 
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				         private EffectUI _effectUI3; 
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				+        private EffectUI _effectUI4; 
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				         private GObject curComStar;//当前选中的星星 
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				         private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right; 
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				@@ -44,6 +45,8 @@ namespace GFGGame 
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				             _effectUI2 = null; 
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				             EffectUIPool.Recycle(_effectUI3); 
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				             _effectUI3 = null; 
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				+            EffectUIPool.Recycle(_effectUI4); 
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				+            _effectUI4 = null; 
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				             if (_ui != null) 
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				             { 
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				                 _ui.Dispose(); 
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				@@ -103,6 +106,7 @@ namespace GFGGame 
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				             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing"); 
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				             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "bg_thing"); 
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				             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud"); 
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				+            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_star_sky, "ui_LuckyBox", "Bg_Sky_lizi"); 
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				         } 
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				         protected override void OnShown() 
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				         { 
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				@@ -178,7 +182,7 @@ namespace GFGGame 
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				             else 
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				             { 
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				                 gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom; 
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				-                EffectUI _effectUI = EffectUIPool.CreateEffectUI(gcom.GetChild("holder").asGraph, "ui_LuckyBox", name); 
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				+                EffectUI _effectUI = EffectUIPool.CreateEffectUI(gcom.GetChild("holder").asGraph, "ui_LuckyBox", name,120); 
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				                 dicEffect.Add(_effectUI); 
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				             } 
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				             return gcom; 
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				@@ -219,7 +223,7 @@ namespace GFGGame 
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				                     comStar.target.GetChildAt(2).asCom.visible = true; 
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				                     // comStar.target.GetChildAt(1).asCom.visible = false; 
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				                     string resPath = _isLuckyBox ? "LINE_Bule" : "LINE"; 
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				-                    EffectUI _effectUI = EffectUIPool.CreateEffectUI(comStar.m_comLine.m_holder, "ui_LuckyBox", resPath); 
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				+                    EffectUI _effectUI = EffectUIPool.CreateEffectUI(comStar.m_comLine.m_holder, "ui_LuckyBox", resPath,120); 
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				                     effObj.Add(_effectUI); 
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				                     UI_ComStar.ProxyEnd(); 
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