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@@ -48,12 +48,12 @@ namespace GFGGame
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{
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_cardDicByType[0] = new Dictionary<int, CardData>();
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}
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- if (_cardDicByType.ContainsKey(cardData.itemCfg.rarity) == false)
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+ if (_cardDicByType.ContainsKey(cardData.itemCfg.mainScore) == false)
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{
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- _cardDicByType[cardData.itemCfg.rarity] = new Dictionary<int, CardData>();
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+ _cardDicByType[cardData.itemCfg.mainScore] = new Dictionary<int, CardData>();
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}
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_cardDicByType[0][cardData.id] = cardData;
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- _cardDicByType[cardData.itemCfg.rarity][cardData.id] = cardData;
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+ _cardDicByType[cardData.itemCfg.mainScore][cardData.id] = cardData;
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}
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@@ -104,11 +104,11 @@ namespace GFGGame
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/// <summary>
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/// 根据男主类型获取卡牌列表
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/// </summary>
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- public static List<CardData> GetCardListByRarity(int rarity)
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+ public static List<CardData> GetCardListByRarity(int mainScore)
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{
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- if (_cardDicByType.ContainsKey(rarity))
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+ if (_cardDicByType.ContainsKey(mainScore))
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{
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- Dictionary<int, CardData> cardDic = _cardDicByType[rarity];
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+ Dictionary<int, CardData> cardDic = _cardDicByType[mainScore];
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CardData[] cardArray = new CardData[cardDic.Count];
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cardDic.Values.CopyTo(cardArray, 0);
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