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@@ -11,7 +11,7 @@ namespace GFGGame
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private EffectUI _effectUI1;
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private EffectUI _effectUI1;
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private EffectUI _effectUI2;
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private EffectUI _effectUI2;
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private EffectUI _effectUI3;
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private EffectUI _effectUI3;
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-
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+ private EffectUI _effectUI4;
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public override void Dispose()
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public override void Dispose()
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{
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{
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@@ -19,6 +19,8 @@ namespace GFGGame
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_effectUI2 = null;
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_effectUI2 = null;
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EffectUIPool.Recycle(_effectUI3);
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EffectUIPool.Recycle(_effectUI3);
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_effectUI3 = null;
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_effectUI3 = null;
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+ EffectUIPool.Recycle(_effectUI4);
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+ _effectUI4 = null;
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if (_ui != null)
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if (_ui != null)
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{
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{
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@@ -54,7 +56,8 @@ namespace GFGGame
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private void AddEffect()
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private void AddEffect()
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{
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{
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_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSmallBg, "ui_Activity", "NewAtv_Quad");
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_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSmallBg, "ui_Activity", "NewAtv_Quad");
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- _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderFog, "ui_Activity", "NewAtv_BG_tx");
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+ _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderSmallBgTx, "ui_Activity", "NewAtv_Quad_tx");
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+ _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holderFog, "ui_Activity", "NewAtv_BG_tx");
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}
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}
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protected override void OnShown()
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protected override void OnShown()
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@@ -64,7 +67,7 @@ namespace GFGGame
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RefreshTimeText();
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RefreshTimeText();
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UpdateRedDot();
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UpdateRedDot();
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Timers.inst.Add(1, 0, UpdateTime);
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Timers.inst.Add(1, 0, UpdateTime);
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- Timers.inst.Add(0.3f, 1, ShowEffTime);
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+ Timers.inst.Add(0.2f, 1, ShowEffTime);
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}
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}
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private void ShowEffTime(object param)
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private void ShowEffTime(object param)
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