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				-using LitJson; 
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				-using System; 
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				-using System.Collections.Generic; 
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				- 
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				-namespace GFGGame 
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				-{ 
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				-    public class GameProxy 
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				-    { 
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				-        private const string API_GAME = "game"; 
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				- 
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				-        public static void ReqRoleInfo(long id) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("id", id); 
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				-            Post(GameProtoId.GET_ROLE_INFO, "roleInfo", data, (GameResult result) => 
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				-            { 
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				-                if (result == null || result.code == 0) 
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				-                { 
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				-                    if (result != null && result.roleInfo != null) 
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				-                    { 
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				-                        //GameController.PreEnterGame(result); 
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				-                    } 
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				-                    else 
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				-                    { 
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				-                        GameController.ShowCreateRole(); 
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				-                    } 
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				-                } 
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				- 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqCreateRole(long id, string name) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("id", id, "name", name); 
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				-            Post(GameProtoId.CREATE_ROLE, "roleInfo", data, (GameResult result) => 
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				-            { 
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				-                if (result == null || result.code == 0) 
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				-                { 
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				-                    ViewManager.Hide(ViewName.CREATE_ROLE_VIEW); 
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				-                    GameGlobal.isFirstEntry = true; 
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				-                    //GameController.PreEnterGame(result); 
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				-                    if (GameGlobal.skipGuide) 
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				-                    { 
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				-                        ReqUpdateStoryProgress(10, 100, 100010, 10100); 
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				-                        //RoleDataManager.lvl = 100; 
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				-                    } 
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				-                } 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateTreasure() 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId 
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				-                                                                    //"power", RoleDataManager.power, 
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				-                                                                    //"gold", RoleDataManager.gold, 
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				-                                                                    //"exp", RoleDataManager.exp, 
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				-                                                                    //"lvl", RoleDataManager.lvl, 
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				-                                                                    //"diaP", RoleDataManager.diaP, 
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				-                                                                    //"diaR", RoleDataManager.diaR 
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				-                                                                    //"powerTime", RoleDataManager.powerTime 
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				-                                                                    ); 
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				-            Post(GameProtoId.UPDATE_TREASURE, "roleInfo", data, (GameResult result) => 
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				-            { 
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				- 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateStoryProgress(int chapter, int chapterLvl, int chapterJY, int chapterLvlJY) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("chapter", chapter, "chapterLvl", chapterLvl, "chapterJY", chapterJY, "chapterLvlJY", chapterLvlJY, "id", RoleDataManager.roleId); 
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				-            Post(GameProtoId.UPDATE_STORY_PROGRESS, "roleInfo", data, (GameResult result) => 
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				-            { 
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				-                //StoryDataManager.SetPassData(chapter, chapterLvl); 
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				-                //StoryDataManager.SetPassData(chapterJY, chapterLvlJY); 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqGetStoryScoreList() 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId); 
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				-            Post(GameProtoId.GET_STORY_SCORE_LIST, "roleInfo", data, (GameResult result) => 
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				-            { 
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				-                if (result != null && result.storyScoreList != null) 
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				-                { 
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				-                    //StoryDataManager.InitScoreList(result.storyScoreList); 
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				-                } 
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				-                else 
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				-                { 
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				-                    //StoryDataManager.InitScoreList(null); 
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				-                } 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateStoryScore(string lvlId, int score) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("lvlId", lvlId, "score", score, "roleId", RoleDataManager.roleId); 
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				-            Post(GameProtoId.UPDATE_STORY_SCORE, "storyScore", data, (GameResult result) => 
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				-            { 
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				- 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqGetStoryStarList() 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId); 
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				-            Post(GameProtoId.GET_STORY_STAR_LIST, "roleInfo", data, (GameResult result) => 
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				-            { 
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				-                if (result != null && result.storyStarList != null) 
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				-                { 
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				-                    //StoryDataManager.InitStarList(result.storyStarList); 
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				-                } 
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				-                else 
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				-                { 
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				-                    //StoryDataManager.InitStarList(null); 
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				-                } 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateStoryStar(int chapterId, int star, string boxStatus) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("chapterId", chapterId, "star", star, "roleId", RoleDataManager.roleId, "boxStatus", boxStatus); 
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				-            Post(GameProtoId.UPDATE_STORY_STAR, "storyStar", data, (GameResult result) => 
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				-            { 
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				- 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateRoleSuit(CustomSuitData suitSavedData) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("pos", suitSavedData.pos, 
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				-                                                                    "roleId", RoleDataManager.roleId, 
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				-                                                                    //"equipIds", ArrayUtil<int>.JoinArrayToString(suitSavedData.equipDatas), 
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				-                                                                    "bg", suitSavedData.bg, 
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				-                                                                    "pic", suitSavedData.pic, 
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				-                                                                    "suitId", suitSavedData.suitId 
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				-                                                                    ); 
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				-            Post(GameProtoId.UPDATE_ROLE_SUIT, "roleSuit", data, (GameResult result) => 
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				-            { 
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				- 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateRoleSuitIndex(int suitIndex) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("suitIndex", suitIndex, "id", RoleDataManager.roleId); 
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				-            Post(GameProtoId.UPDATE_ROLE_SUIT_INDEX, "roleInfo", data, (GameResult result) => 
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				-            { 
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				- 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateRoleItems(List<RoleItem> itemList) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "itemList", itemList); 
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				-            Post(GameProtoId.UPDATE_ROLE_ITEMS, "roleItemList", data, (GameResult result) => 
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				-            { 
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				- 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateRoleGuide(GuideData guideData) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("guideId", guideData.guideId, 
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				-                                                                    "roleId", RoleDataManager.roleId, 
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				-                                                                    "count", guideData.count 
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				-                                                                    ); 
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				-            Post(GameProtoId.UPDATE_ROLE_GUIDE, "roleGuide", data, (GameResult result) => 
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				-            { 
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				- 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateTime() 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId); 
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				-            Post(GameProtoId.GET_TIME, "roleInfo", data, (GameResult result) => 
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				-            { 
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				-                if (result != null && result.roleInfo != null) 
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				-                { 
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				-                    //ServerDataManager.SetServerTime(result.roleInfo.serverTime); 
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				-                    AntiAddictionController.CheckOnlineTime(result.roleInfo.onlineTimeSecs, result.roleInfo.onlineDurationSecs, result.roleInfo.onlineDurationSecsDay); 
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				-                    RoleDataManager.rechargeTotalMon = result.roleInfo.rechargeTotalMon; 
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				-                } 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateRecommendCount(int recommendCount) 
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				-        { 
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				-            //int day = StoryDataManager.recommendDay; 
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				-            //Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId, "recommendCount", recommendCount, "recommendDay", day); 
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				-            //Post(GameProtoId.UPDATE_RECOMMEND_COUNT, "roleInfo", data, (GameResult result) => 
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				-            //{ 
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				- 
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				-            //}); 
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				-        } 
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				- 
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				-        public static void ReqUpdateRecharge(int money) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "money", money); 
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				-            Post(GameProtoId.UPDATE_RECHARGE_TIME, "roleRecharge", data, (GameResult result) => 
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				-            { 
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				-                if (result != null && result.roleInfo != null) 
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				-                { 
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				-                    RoleDataManager.rechargeTotal = result.roleInfo.rechargeTotal; 
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				-                    RoleDataManager.rechargeTotalMon = result.roleInfo.rechargeTotalMon; 
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				-                } 
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				-            }); 
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				-        } 
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				- 
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				-        public static void ReqUpdateSystemSuitBoxStatus(int suitId, int boxStatus, int boxStatusSyn) 
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				-        { 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("suitId", suitId, "roleId", RoleDataManager.roleId, "boxStatus", boxStatus, "boxStatusSyn", boxStatusSyn); 
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				-            Post(GameProtoId.UPDATE_SYSTEM_SUIT_BOX_STATUS, "systemSuit", data, (GameResult result) => 
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				-            { 
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				- 
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				-            }); 
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				-        } 
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				- 
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				-        //============================================================ 
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				-        public static void ReqUpdateCardStatus(CardData cardData) 
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				-        { 
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				-            int score1 = cardData.scores[ConstDressUpScoreType.SCORE_FENG]; 
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				-            int score2 = cardData.scores[ConstDressUpScoreType.SCORE_HUA]; 
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				-            int score3 = cardData.scores[ConstDressUpScoreType.SCORE_XUE]; 
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				-            int score4 = cardData.scores[ConstDressUpScoreType.SCORE_YUE]; 
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				- 
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				-            Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "cardId", cardData.id, "lv", cardData.lv, "exp", cardData.exp, "star", cardData.star, "res", cardData.resIndex, "score1", score1, "score2", score2, "score3", score3, "score4", score4); 
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				-            Post(GameProtoId.UPDATE_ROLE_CARD, "roleCard", data, (GameResult result) => 
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				-            { 
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				-                EventAgent.DispatchEvent(ConstMessage.CARD_REFRESH); 
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				-            }); 
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				-        } 
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				-        //============================================================ 
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				- 
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				-        private static void Get(string methodName, Action<GameResult> callback) 
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				-        { 
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				-            HttpTool.Instance.Get(GameGlobal.gameApiUrl, methodName, (string data) => 
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				-            { 
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				-                ResultHandler(data, callback); 
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				-            }); 
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				-        } 
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				 | 
				 | 
			
			
				- 
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				 | 
			
			
				-        private static void Post(int protoId, string dataName, object data, Action<GameResult> callback) 
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				 | 
				 | 
			
			
				-        { 
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				 | 
				 | 
			
			
				-            string postJsonStr = JsonUtil.createJsonStr("typeid", "" + protoId, dataName, data); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            HttpTool.Instance.Post(GameGlobal.gameApiUrl, API_GAME, postJsonStr, (string param) => 
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				-            { 
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				-                ResultHandler(param, callback); 
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				 | 
				 | 
			
			
				-            }); 
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				 | 
			
			
				-        } 
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				 | 
				 | 
			
			
				- 
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				 | 
			
			
				-        private static void ResultHandler(string data, Action<GameResult> callback) 
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				 | 
			
			
				-        { 
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				 | 
				 | 
			
			
				-            GameResult resultObj = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            resultObj = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (data != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                resultObj = JsonMapper.ToObject<GameResult>(data); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (resultObj != null && resultObj.code != 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                PromptController.Instance.ShowFloatTextPrompt(resultObj.message); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (callback != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                callback(resultObj); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-} 
			 |