Selaa lähdekoodia

修复注销账号后,创建新号不跳过剧情无法点击的bug

leiyasi 1 vuosi sitten
vanhempi
commit
393497e2ec

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/FieldGuide/SuitGuideView.cs

@@ -51,6 +51,7 @@ namespace GFGGame
         protected override void OnShown()
         {
             base.OnShown();
+            UpdateItemsByType(1);
             UpdateListSuitTypeRedDots();
             Timers.inst.StartCoroutine(UpdateRedDot());
         }
@@ -203,7 +204,7 @@ namespace GFGGame
 
         private void OnClickBtnBack()
         {
-            UpdateItemsByType(1);
+            //UpdateItemsByType(1);
             _ui.m_suitTypeItems.target.scrollPane.ScrollTop();
             ViewManager.GoBackFrom(typeof(SuitGuideView).FullName);
         }

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/Loading/LoadingView.cs

@@ -49,7 +49,6 @@ namespace GFGGame
             _ui = UI_LoadingView.Create();
             this.viewCom = _ui.target;
             isfullScreen = true;
-            isReturnView = true;
             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_dljm", "ui_dljm_jdt_tw");
 
         }

+ 6 - 10
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

@@ -69,20 +69,15 @@ namespace GFGGame
             base.Dispose();
         }
 
-        protected override void Init()
+        protected override void OnInit()
         {
-            base.Init();
+            base.OnInit();
             packageName = UI_StoryDialogUI.PACKAGE_NAME;
             _ui = UI_StoryDialogUI.Create();
             viewCom = _ui.target;
             isfullScreen = true;
-            isReturnView = true;
 
-        }
-
-        protected override void OnInit()
-        {
-            base.OnInit();
+            isReturnView = true;
             _ui.m_dialogText.target.visible = false;
             _ui.m_dialogName.target.visible = false;
             _ui.m_dialogHead.target.visible = false;
@@ -153,12 +148,13 @@ namespace GFGGame
                 FightDataManager.Instance.dialogSpeed = _speedAutoPlay;
             }
 
-            if (IsTeaParty) {
+            if (IsTeaParty)
+            {
                 _ui.m_c1.selectedIndex = 2;
             }
 
             _ui.m_btnBack.visible = InstanceZonesDataManager.CheckLevelPass(100001001);
-            
+
         }
 
         protected override void OnHide()

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