@@ -206,14 +206,15 @@ namespace GFGEditor
private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
{
if (itemCfg.suitId <= 0)
- {
return;
- }
+
var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
if (suitCfg == null)
+ if(DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemCfg.id))
+ return;
if (itemCfg.itemType == ConstItemType.DRESS_UP)
for (int i = 0; i < itemCfg.tagsArr.Length; i++)