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@@ -142,9 +142,9 @@ namespace GFGGame
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{
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{
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DailyTaskCfg taskCfg = DailyTaskCfgArray.Instance.GetCfg(taskId);
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DailyTaskCfg taskCfg = DailyTaskCfgArray.Instance.GetCfg(taskId);
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DailyTaskTypeCfg activeRewardCfg = DailyTaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
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DailyTaskTypeCfg activeRewardCfg = DailyTaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
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- switch ((ConstDailyTaskType)activeRewardCfg.id)
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+ switch ((ConstTaskType)activeRewardCfg.id)
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{
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{
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- case ConstDailyTaskType.CompleteInstanceZones:
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+ case ConstTaskType.CompleteInstanceZones:
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string name = "";
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string name = "";
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name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
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name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
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if (taskCfg.paramsArr.Length > 1)
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if (taskCfg.paramsArr.Length > 1)
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@@ -153,7 +153,7 @@ namespace GFGGame
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}
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}
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return string.Format(activeRewardCfg.desc, taskCfg.count, name);
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return string.Format(activeRewardCfg.desc, taskCfg.count, name);
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- case ConstDailyTaskType.UseItem:
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+ case ConstTaskType.UseItem:
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ItemCfg cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
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ItemCfg cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
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return string.Format(activeRewardCfg.desc, taskCfg.count, cfg.name);
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return string.Format(activeRewardCfg.desc, taskCfg.count, cfg.name);
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