Browse Source

战斗表现

zhaoyang 3 years ago
parent
commit
3af9803c3b

+ 4 - 4
FGUIProject/assets/Main/StoryFightTargetScoreUI.xml

@@ -4,12 +4,12 @@
     <component id="n2_8xpg" name="btnSkip" src="nmnb2x" fileName="componentsDialog/ButtonSkip.xml" xy="867,1769" visible="false">
     <component id="n2_8xpg" name="btnSkip" src="nmnb2x" fileName="componentsDialog/ButtonSkip.xml" xy="867,1769" visible="false">
       <relation target="" sidePair="bottom-bottom"/>
       <relation target="" sidePair="bottom-bottom"/>
     </component>
     </component>
-    <component id="n37_mhyh" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="52,164"/>
-    <component id="n28_uj53" name="proScore" src="v3k9c7" fileName="components/ProgressBarTargetScore.xml" xy="44,71">
+    <component id="n37_mhyh" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="52,80"/>
+    <component id="n28_uj53" name="proScore" src="v3k9c7" fileName="components/ProgressBarTargetScore.xml" xy="170,80">
       <ProgressBar max="100"/>
       <ProgressBar max="100"/>
     </component>
     </component>
-    <component id="n15_mza1" name="comTargetCircle" src="v3k9cv" fileName="components/comMineCircle.xml" xy="680,378" pivot="0.5,0.5" anchor="true" visible="false"/>
-    <component id="n17_mza1" name="comMineCircle" src="v3k9c4" fileName="components/comTargetCircle.xml" xy="400,378" pivot="0.5,0.5" anchor="true" visible="false"/>
+    <component id="n15_mza1" name="comTargetCircle" src="v3k9cv" fileName="components/comMineCircle.xml" xy="680,1428" pivot="0.5,0.5" anchor="true" visible="false"/>
+    <component id="n17_mza1" name="comMineCircle" src="v3k9c4" fileName="components/comTargetCircle.xml" xy="400,1428" pivot="0.5,0.5" anchor="true" visible="false"/>
     <component id="n24_vbe8" name="proMinusMine" src="mhyhd4" fileName="components/ProgressBar2.xml" xy="190,700">
     <component id="n24_vbe8" name="proMinusMine" src="mhyhd4" fileName="components/ProgressBar2.xml" xy="190,700">
       <ProgressBar value="100" max="100"/>
       <ProgressBar value="100" max="100"/>
     </component>
     </component>

+ 4 - 4
FGUIProject/assets/Main/components/Component2.xml

@@ -1,13 +1,13 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
-<component size="503,24">
+<component size="836,24">
   <displayList>
   <displayList>
-    <component id="n1_uj53" name="bar" src="k1khe8" fileName="components/Component3.xml" xy="0,0" size="503,24">
+    <component id="n1_uj53" name="bar" src="k1khe8" fileName="components/Component3.xml" xy="0,0" size="1169,24">
       <relation target="" sidePair="width-width"/>
       <relation target="" sidePair="width-width"/>
     </component>
     </component>
-    <image id="n6_uj53" name="imgAni" src="k1khdp" fileName="imagesStory/zd_zdjdt_liang.png" xy="503,15" pivot="0.65,0.6" anchor="true">
+    <image id="n6_uj53" name="imgAni" src="k1khdp" fileName="imagesStory/zd_zdjdt_liang.png" xy="836,15" pivot="0.65,0.6" anchor="true">
       <relation target="" sidePair="right-right"/>
       <relation target="" sidePair="right-right"/>
     </image>
     </image>
-    <graph id="n7_k1kh" name="holder" xy="400,-38" pivot="0.5,0.5" size="100,100">
+    <graph id="n7_k1kh" name="holder" xy="733,-38" pivot="0.5,0.5" size="100,100">
       <relation target="" sidePair="right-right"/>
       <relation target="" sidePair="right-right"/>
     </graph>
     </graph>
   </displayList>
   </displayList>

+ 1 - 1
FGUIProject/assets/Main/components/Component3.xml

@@ -1,5 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
-<component size="958,24" overflow="hidden">
+<component size="836,24" overflow="hidden">
   <displayList>
   <displayList>
     <image id="n1_uj53" name="bar" src="v3k9cr" fileName="imagesStory/zd_zdjdt_2.png" xy="0,0"/>
     <image id="n1_uj53" name="bar" src="v3k9cr" fileName="imagesStory/zd_zdjdt_2.png" xy="0,0"/>
   </displayList>
   </displayList>

+ 4 - 4
FGUIProject/assets/Main/components/ProgressBarTargetScore.xml

@@ -1,15 +1,15 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
-<component size="958,43" extention="ProgressBar">
+<component size="836,43" extention="ProgressBar">
   <displayList>
   <displayList>
     <image id="n0_uj53" name="n0" src="v3k9cq" fileName="imagesStory/zd_zdjdt_1.png" xy="-17,0">
     <image id="n0_uj53" name="n0" src="v3k9cq" fileName="imagesStory/zd_zdjdt_1.png" xy="-17,0">
       <relation target="" sidePair="width-width,height-height"/>
       <relation target="" sidePair="width-width,height-height"/>
     </image>
     </image>
     <image id="n7_v3k9" name="n7" src="v3k9cs" fileName="imagesStory/zd_zdjdt_3.png" xy="0,9" flip="hz"/>
     <image id="n7_v3k9" name="n7" src="v3k9cs" fileName="imagesStory/zd_zdjdt_3.png" xy="0,9" flip="hz"/>
-    <component id="n1_uj53" name="comBar" src="k1khe7" fileName="components/Component2.xml" xy="0,9" size="560,24"/>
-    <text id="n4_uj53" name="txtMineScore" xy="406,52" size="114,44" font="ui://eg2y0ldpk1kha2" fontSize="32" color="#fcf5ec" vAlign="middle" strokeColor="#796135" strokeSize="2" text="总分10086">
+    <component id="n1_uj53" name="comBar" src="k1khe7" fileName="components/Component2.xml" xy="0,9" size="836,24"/>
+    <text id="n4_uj53" name="txtMineScore" xy="287,52" size="148,44" font="ui://eg2y0ldpk1kha2" fontSize="32" color="#fcf5ec" vAlign="middle" strokeColor="#796135" strokeSize="2" text="赵四10086">
       <relation target="" sidePair="width-width,height-height"/>
       <relation target="" sidePair="width-width,height-height"/>
     </text>
     </text>
-    <text id="n5_uj53" name="txtNpcScore" xy="828,52" pivot="1,0" size="114,44" font="ui://eg2y0ldpk1kha2" fontSize="32" color="#fcf5ec" align="right" vAlign="middle" strokeColor="#796135" strokeSize="2" text="敌方10086">
+    <text id="n5_uj53" name="txtNpcScore" xy="640,52" pivot="1,0" size="180,44" font="ui://eg2y0ldpk1kha2" fontSize="32" color="#fcf5ec" align="right" vAlign="middle" strokeColor="#796135" strokeSize="2" text="小宫女10086">
       <relation target="" sidePair="width-width,height-height"/>
       <relation target="" sidePair="width-width,height-height"/>
     </text>
     </text>
   </displayList>
   </displayList>

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FGUIProject/assets/Main/imagesStory/zd_zdjdt_1.png


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FGUIProject/assets/Main/imagesStory/zd_zdjdt_2.png


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FGUIProject/assets/Main/imagesStory/zd_zdjdt_3.png


+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetScoreView.cs

@@ -192,21 +192,21 @@ namespace GFGGame
             string resPath1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_hd_ps");
             string resPath1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_hd_ps");
             SceneController.AddObjectToView(_gameObject1, null, _ui.m_ComShieldMine.m_holder1, resPath1, out _gameObject1, out GoWrapper _wrapper1);
             SceneController.AddObjectToView(_gameObject1, null, _ui.m_ComShieldMine.m_holder1, resPath1, out _gameObject1, out GoWrapper _wrapper1);
             SceneController.AddObjectToView(_gameObject3, null, _ui.m_ComShieldNpc.m_holder1, resPath1, out _gameObject3, out GoWrapper _wrapper3);
             SceneController.AddObjectToView(_gameObject3, null, _ui.m_ComShieldNpc.m_holder1, resPath1, out _gameObject3, out GoWrapper _wrapper3);
-            string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_tg");
+            string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_tg");
             SceneController.AddObjectToView(_gameObject4, null, _ui.m_ComRoleSkillMineAdd.m_holder, resPath2, out _gameObject4, out GoWrapper _wrapper4, 70);
             SceneController.AddObjectToView(_gameObject4, null, _ui.m_ComRoleSkillMineAdd.m_holder, resPath2, out _gameObject4, out GoWrapper _wrapper4, 70);
             SceneController.AddObjectToView(_gameObject5, null, _ui.m_ComRoleSkillNpcAdd.m_holder, resPath2, out _gameObject5, out GoWrapper _wrapper5, 70);
             SceneController.AddObjectToView(_gameObject5, null, _ui.m_ComRoleSkillNpcAdd.m_holder, resPath2, out _gameObject5, out GoWrapper _wrapper5, 70);
-            string resPath5 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_jc");
+            string resPath5 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_jc");
             SceneController.AddObjectToView(_gameObject7, null, _ui.m_ComRoleSkillMineMinus.m_holder, resPath5, out _gameObject7, out GoWrapper _wrapper7, 70);
             SceneController.AddObjectToView(_gameObject7, null, _ui.m_ComRoleSkillMineMinus.m_holder, resPath5, out _gameObject7, out GoWrapper _wrapper7, 70);
             SceneController.AddObjectToView(_gameObject8, null, _ui.m_ComRoleSkillNpcMinus.m_holder, resPath5, out _gameObject8, out GoWrapper _wrapper8, 70);
             SceneController.AddObjectToView(_gameObject8, null, _ui.m_ComRoleSkillNpcMinus.m_holder, resPath5, out _gameObject8, out GoWrapper _wrapper8, 70);
-            string resPath6 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_dz");
+            string resPath6 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_dz");
             SceneController.AddObjectToView(_gameObject9, null, _ui.m_ComRoleSkillMineBreak.m_holder, resPath6, out _gameObject9, out GoWrapper _wrapper9, 70);
             SceneController.AddObjectToView(_gameObject9, null, _ui.m_ComRoleSkillMineBreak.m_holder, resPath6, out _gameObject9, out GoWrapper _wrapper9, 70);
             SceneController.AddObjectToView(_gameObject10, null, _ui.m_ComRoleSkillNpcBreak.m_holder, resPath6, out _gameObject10, out GoWrapper _wrapper10, 70);
             SceneController.AddObjectToView(_gameObject10, null, _ui.m_ComRoleSkillNpcBreak.m_holder, resPath6, out _gameObject10, out GoWrapper _wrapper10, 70);
-            string resPath7 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_jy");
+            string resPath7 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_jy");
             SceneController.AddObjectToView(_gameObject11, null, _ui.m_ComRoleSkillMineShield.m_holder, resPath7, out _gameObject11, out GoWrapper _wrapper11, 70);
             SceneController.AddObjectToView(_gameObject11, null, _ui.m_ComRoleSkillMineShield.m_holder, resPath7, out _gameObject11, out GoWrapper _wrapper11, 70);
             SceneController.AddObjectToView(_gameObject12, null, _ui.m_ComRoleSkillNpcShield.m_holder, resPath7, out _gameObject12, out GoWrapper _wrapper12, 70);
             SceneController.AddObjectToView(_gameObject12, null, _ui.m_ComRoleSkillNpcShield.m_holder, resPath7, out _gameObject12, out GoWrapper _wrapper12, 70);
 
 
 
 
-            string resPath3 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_an");
+            string resPath3 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_an");
             for (int i = 0; i < _skillCount; i++)
             for (int i = 0; i < _skillCount; i++)
             {
             {
                 GComponent btnSkill = _ui.target.GetChild("btnSkill" + i).asCom;
                 GComponent btnSkill = _ui.target.GetChild("btnSkill" + i).asCom;

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GameClient/Assets/ResIn/UI/Main/Main_atlas0_2!a.png


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GameClient/Assets/ResIn/UI/Main/Main_atlas0_2.png


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GameClient/Assets/ResIn/UI/Main/Main_atlas0_3!a.png


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GameClient/Assets/ResIn/UI/Main/Main_atlas0_3.png


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GameClient/Assets/ResIn/UI/Main/Main_atlas0_4!a.png


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GameClient/Assets/ResIn/UI/Main/Main_atlas0_4.png


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GameClient/Assets/ResIn/UI/Main/Main_fui.bytes