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@@ -192,21 +192,21 @@ namespace GFGGame
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string resPath1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_hd_ps");
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SceneController.AddObjectToView(_gameObject1, null, _ui.m_ComShieldMine.m_holder1, resPath1, out _gameObject1, out GoWrapper _wrapper1);
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SceneController.AddObjectToView(_gameObject3, null, _ui.m_ComShieldNpc.m_holder1, resPath1, out _gameObject3, out GoWrapper _wrapper3);
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- string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_tg");
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+ string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_tg");
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SceneController.AddObjectToView(_gameObject4, null, _ui.m_ComRoleSkillMineAdd.m_holder, resPath2, out _gameObject4, out GoWrapper _wrapper4, 70);
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SceneController.AddObjectToView(_gameObject5, null, _ui.m_ComRoleSkillNpcAdd.m_holder, resPath2, out _gameObject5, out GoWrapper _wrapper5, 70);
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- string resPath5 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_jc");
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+ string resPath5 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_jc");
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SceneController.AddObjectToView(_gameObject7, null, _ui.m_ComRoleSkillMineMinus.m_holder, resPath5, out _gameObject7, out GoWrapper _wrapper7, 70);
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SceneController.AddObjectToView(_gameObject8, null, _ui.m_ComRoleSkillNpcMinus.m_holder, resPath5, out _gameObject8, out GoWrapper _wrapper8, 70);
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- string resPath6 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_dz");
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+ string resPath6 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_dz");
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SceneController.AddObjectToView(_gameObject9, null, _ui.m_ComRoleSkillMineBreak.m_holder, resPath6, out _gameObject9, out GoWrapper _wrapper9, 70);
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SceneController.AddObjectToView(_gameObject10, null, _ui.m_ComRoleSkillNpcBreak.m_holder, resPath6, out _gameObject10, out GoWrapper _wrapper10, 70);
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- string resPath7 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_jy");
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+ string resPath7 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_jy");
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SceneController.AddObjectToView(_gameObject11, null, _ui.m_ComRoleSkillMineShield.m_holder, resPath7, out _gameObject11, out GoWrapper _wrapper11, 70);
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SceneController.AddObjectToView(_gameObject12, null, _ui.m_ComRoleSkillNpcShield.m_holder, resPath7, out _gameObject12, out GoWrapper _wrapper12, 70);
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- string resPath3 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_tb_an");
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+ string resPath3 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_an");
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for (int i = 0; i < _skillCount; i++)
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{
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GComponent btnSkill = _ui.target.GetChild("btnSkill" + i).asCom;
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