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竞技场 增加月卡特权:挑战次数存储上限增加

hexiaojie 1 year ago
parent
commit
3b0acbc208

+ 13 - 0
GameClient/Assets/Game/HotUpdate/Data/RoleDataManager.cs

@@ -125,6 +125,19 @@ namespace GFGGame
                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.ArenaFightTimes);
             }
         }
+        
+        /// <summary>
+        /// 玩家竞技场最大挑战存储量
+        /// </summary>
+        /// <value></value>
+        public static int ArenaMaxStorageNum
+        {
+            get
+            {
+                return GameGlobal.myNumericComponent.GetAsInt(NumericType.ArenaMaxStorageNum);
+            }
+        }
+        
         /// <summary>
         /// 今日竞技场可购买挑战的次数
         /// </summary>

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Arena/ArenaView.cs

@@ -335,7 +335,7 @@ namespace GFGGame
         {
             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
             _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
-            _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
+            _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, RoleDataManager.ArenaMaxStorageNum);
             if (RoleDataManager.ArenaFreshTimes > 0)
             {
                 _ui.m_comCostCurrent.target.visible = false;

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/CommonGame/BuyConfirmView.cs

@@ -65,11 +65,11 @@ namespace GFGGame
                 return;
             }
 
-            if (RoleDataManager.ArenaFightTimes >= GlobalCfgArray.globalCfg.fightTimesLimit)
-            {
-                PromptController.Instance.ShowFloatTextPrompt("已达到最大存储次数");
-                return;
-            }
+            // if (RoleDataManager.ArenaFightTimes >=RoleDataManager.ArenaMaxStorageNum)
+            // {
+            //     PromptController.Instance.ShowFloatTextPrompt("已达到最大存储次数");
+            //     return;
+            // }
             ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
         }
         private void OnClickBtnCancel()