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@@ -335,7 +335,7 @@ namespace GFGGame
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{
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{
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
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_ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
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_ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
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- _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
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+ _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, RoleDataManager.ArenaMaxStorageNum);
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if (RoleDataManager.ArenaFreshTimes > 0)
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if (RoleDataManager.ArenaFreshTimes > 0)
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{
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{
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_ui.m_comCostCurrent.target.visible = false;
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_ui.m_comCostCurrent.target.visible = false;
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