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@@ -139,9 +139,9 @@ namespace GFGGame
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FieldCfg selectCfg1 = FieldCfgArray.Instance.dataArray[1];
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FieldCfg selectCfg2 = FieldCfgArray.Instance.dataArray[2];
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- _ui.m_btn0.m_txtConsume.text = string.Format("x{0}", selectCfg0.needPower);
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- _ui.m_btn1.m_txtConsume.text = string.Format("x{0}", selectCfg1.needPower);
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- _ui.m_btn2.m_txtConsume.text = string.Format("x{0}", selectCfg2.needPower);
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+ _ui.m_btn0.m_txtConsume.text = string.Format("x{0}", GlobalCfgArray.globalCfg.fieldRewardConsumeArr[0]);
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+ _ui.m_btn1.m_txtConsume.text = string.Format("x{0}", GlobalCfgArray.globalCfg.fieldRewardConsumeArr[1]);
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+ _ui.m_btn2.m_txtConsume.text = string.Format("x{0}", GlobalCfgArray.globalCfg.fieldRewardConsumeArr[2]);
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bool isPass0 = selectCfg0.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.storyLvId);
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bool isPass1 = selectCfg1.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.storyLvId);
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