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田野调查体力消耗显示

zhaoyang 2 年之前
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3b1e7f26a9
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      GameClient/Assets/Game/HotUpdate/Views/Field/FieldView.cs

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/Field/FieldView.cs

@@ -139,9 +139,9 @@ namespace GFGGame
             FieldCfg selectCfg1 = FieldCfgArray.Instance.dataArray[1];
             FieldCfg selectCfg2 = FieldCfgArray.Instance.dataArray[2];
 
-            _ui.m_btn0.m_txtConsume.text = string.Format("x{0}", selectCfg0.needPower);
-            _ui.m_btn1.m_txtConsume.text = string.Format("x{0}", selectCfg1.needPower);
-            _ui.m_btn2.m_txtConsume.text = string.Format("x{0}", selectCfg2.needPower);
+            _ui.m_btn0.m_txtConsume.text = string.Format("x{0}", GlobalCfgArray.globalCfg.fieldRewardConsumeArr[0]);
+            _ui.m_btn1.m_txtConsume.text = string.Format("x{0}", GlobalCfgArray.globalCfg.fieldRewardConsumeArr[1]);
+            _ui.m_btn2.m_txtConsume.text = string.Format("x{0}", GlobalCfgArray.globalCfg.fieldRewardConsumeArr[2]);
 
             bool isPass0 = selectCfg0.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.storyLvId);
             bool isPass1 = selectCfg1.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.storyLvId);