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				@@ -63,15 +63,15 @@ namespace GFGEditor 
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				         public static string BgMd5FileSaveName = "BgMd5"; 
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				-        private static string[] CardBgSrcPaths { get { return new string[] { ResRootPath + "卡牌/pic/" }; } } 
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				+        private static string[] CardBgSrcPaths { get { return new string[] { ResRootPath + "词牌/pic/" }; } } 
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				         public static string CardBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Bg/"; 
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				         public static string CardBgMd5FileSaveName = "CardBgMd5"; 
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				-        private static string[] CardIconSrcPaths { get { return new string[] { ResRootPath + "卡牌/icon/" }; } } 
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				+        private static string[] CardIconSrcPaths { get { return new string[] { ResRootPath + "词牌/icon/" }; } } 
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				         public static string CardIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Card/"; 
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				         public static string CardMd5FileSaveName = "CardMd5"; 
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				-        private static string[] CardSkillSrcPaths { get { return new string[] { ResRootPath + "卡牌/skill/" }; } } 
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				+        private static string[] CardSkillSrcPaths { get { return new string[] { ResRootPath + "词牌/skill/" }; } } 
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				         public static string CardSkillTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Skill/"; 
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				         public static string CardSkillMd5FileSaveName = "CardSkillMd5"; 
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				@@ -150,8 +150,8 @@ namespace GFGEditor 
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				             //音乐 
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				             EditorUtility.DisplayProgressBar("进度", "正在导入音乐", 1); 
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				             ImportRes(MusicSrcPaths, MusicTargetPath, MusicMd5FileSaveName); 
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				-            //卡牌音乐 
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				-            EditorUtility.DisplayProgressBar("进度", "正在导入卡牌音乐", 1); 
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				+            //词牌音乐 
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				+            EditorUtility.DisplayProgressBar("进度", "正在导入词牌音乐", 1); 
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				             ImportRes(CardMusicSrcPaths, CardMusicTargetPath, CardMusicMd5FileSaveName); 
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				             //套装图鉴图标 
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				             EditorUtility.DisplayProgressBar("进度", "正在导入图鉴图标", 1); 
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				@@ -172,14 +172,14 @@ namespace GFGEditor 
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				             EditorUtility.DisplayProgressBar("进度", "正在导入背景图", 1); 
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				             ImportRes(BgSrcPaths, BgTargetPath, BgMd5FileSaveName); 
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				-            //卡牌背景 
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				-            EditorUtility.DisplayProgressBar("进度", "正在导入卡牌背景", 1); 
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				+            //词牌背景 
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				+            EditorUtility.DisplayProgressBar("进度", "正在导入词牌背景", 1); 
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				             ImportRes(CardBgSrcPaths, CardBgTargetPath, CardBgMd5FileSaveName); 
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				-            //卡牌icon 
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				-            EditorUtility.DisplayProgressBar("进度", "正在导入卡牌图标", 1); 
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				+            //词牌icon 
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				+            EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1); 
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				             ImportRes(CardIconSrcPaths, CardIconTargetPath, CardMd5FileSaveName); 
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				-            //卡牌技能图标 
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				-            EditorUtility.DisplayProgressBar("进度", "正在导入卡牌技能图标", 1); 
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				+            //词牌技能图标 
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				+            EditorUtility.DisplayProgressBar("进度", "正在导入词牌技能图标", 1); 
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				             ImportRes(CardSkillSrcPaths, CardSkillTargetPath, CardSkillMd5FileSaveName); 
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				             //活动宣传图 
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				             EditorUtility.DisplayProgressBar("进度", "正在导入活动宣传图", 1); 
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				@@ -191,7 +191,7 @@ namespace GFGEditor 
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				             EditorUtility.DisplayProgressBar("进度", "正在导入活动展示图2", 1); 
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				             ImportRes(ActivityShow2SrcPaths, ActivityShow2TargetPath, ActivityShow2Md5FileSaveName); 
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				             //拍照边框 
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				-            EditorUtility.DisplayProgressBar("进度", "正在导入卡牌图标", 1); 
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				+            EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1); 
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				             ImportRes(PhotoGraphBorderPaths, PhotoGraphBorderTargetPath, PhotoGraphBorderMd5FileSaveName); 
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				             //UI背景 
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