| 
					
				 | 
			
			
				@@ -27,15 +27,44 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GameObject _gameObject0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GameObject _gameObject1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GameObject _gameObject2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private GameObject _gameObject3; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private GameObject _gameObject4; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // private GameObject _gameObject3; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // private GameObject _gameObject4; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GameObject _gameObject5; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GameObject _gameObject6; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GameObject _gameObject7; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GameObject _gameObject8; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private GoWrapper _wrapper0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private GoWrapper _wrapper1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private GoWrapper _wrapper2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private GoWrapper _wrapper5; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GoWrapper _wrapper6; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GoWrapper _wrapper7; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private GoWrapper _wrapper8; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public override void Dispose() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_sceneObject != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                GameObject.Destroy(_sceneObject); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _sceneObject = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.DestroyObjectFromView(_gameObject0, _wrapper0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.DestroyObjectFromView(_gameObject1, _wrapper1); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.DestroyObjectFromView(_gameObject2, _wrapper2); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // SceneController.DestroyObjectFromView(_gameObject3); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // SceneController.DestroyObjectFromView(_gameObject4); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.DestroyObjectFromView(_gameObject5, _wrapper5); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.DestroyObjectFromView(_gameObject6, _wrapper6); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.DestroyObjectFromView(_gameObject7, _wrapper7); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.DestroyObjectFromView(_gameObject8, _wrapper8); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_ui != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.Dispose(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            base.Dispose(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         protected override void OnInit() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             base.OnInit(); 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -174,7 +203,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // _ui.m_comClickCircle.m_t0.Stop(true, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_comClickCircle.m_grpCircle.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", paths[clickState]); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath, out _gameObject2, out GoWrapper _wrapper2, 59); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath, out _gameObject2, out _wrapper2, 59); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _gameObject2.SetActive(true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_comClickCircle.m_ComScoreResult.m_c1.selectedIndex = clickState; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -358,23 +387,23 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void AddEffect() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string resPath0 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_tw"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.AddObjectToView(_gameObject0, null, _ui.m_holderPartScore, resPath0, out _gameObject0, out GoWrapper _wrapper0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.AddObjectToView(_gameObject0, null, _ui.m_holderPartScore, resPath0, out _gameObject0, out _wrapper0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string resPath1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.AddObjectToView(_gameObject1, null, _ui.m_proScore.m_comBar.m_holder, resPath1, out _gameObject1, out GoWrapper _wrapper1); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.AddObjectToView(_gameObject1, null, _ui.m_proScore.m_comBar.m_holder, resPath1, out _gameObject1, out _wrapper1); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_cheng"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder1, resPath2, out _gameObject2, out GoWrapper _wrapper2, 59); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.AddObjectToView(_gameObject2, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder1, resPath2, out _gameObject2, out _wrapper2, 59); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // string resPath3_1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_lv"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // SceneController.AddObjectToView(_gameObject3, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder, resPath3_1, out _gameObject3, out GoWrapper _wrapper3, 59); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // string resPath3_2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_sb"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // SceneController.AddObjectToView(_gameObject4, null, _ui.m_comClickCircle.m_ComScoreResult.m_holder2, resPath3_2, out _gameObject4, out GoWrapper _wrapper4, 59); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string resPath4 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_cz"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.AddObjectToView(_gameObject5, null, _ui.m_proScore.m_comBar.m_holder1, resPath4, out _gameObject5, out GoWrapper _wrapper5); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.AddObjectToView(_gameObject5, null, _ui.m_proScore.m_comBar.m_holder1, resPath4, out _gameObject5, out _wrapper5); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string resPath5 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_an_cz"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             SceneController.AddObjectToView(_gameObject6, _wrapper6, _ui.m_comClickCircle.m_holder, resPath5, out _gameObject6, out _wrapper6); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string resPath6 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_an_sf"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             SceneController.AddObjectToView(_gameObject7, _wrapper7, _ui.m_comClickCircle.m_holder1, resPath6, out _gameObject7, out _wrapper7); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string resPath7 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_dfzj"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.AddObjectToView(_gameObject8, null, _ui.m_comAllCircle.m_holder, resPath7, out _gameObject8, out GoWrapper _wrapper8, 70); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SceneController.AddObjectToView(_gameObject8, null, _ui.m_comAllCircle.m_holder, resPath7, out _gameObject8, out _wrapper8, 70); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         protected override void OnHide() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -394,29 +423,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Timers.inst.Remove(CheckGuide); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public override void Dispose() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (_sceneObject != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                GameObject.Destroy(_sceneObject); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _sceneObject = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.DestroyObjectFromView(_gameObject0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.DestroyObjectFromView(_gameObject1); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.DestroyObjectFromView(_gameObject2); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.DestroyObjectFromView(_gameObject3); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.DestroyObjectFromView(_gameObject4); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.DestroyObjectFromView(_gameObject5); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.DestroyObjectFromView(_gameObject6); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            SceneController.DestroyObjectFromView(_gameObject7); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (_ui != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _ui.Dispose(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _ui = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            base.Dispose(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         //********************************************************************************************************// 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 |