Эх сурвалжийг харах

Merge remote-tracking branch 'remotes/origin/zhaoyang' into guodong

# Conflicts:
#	GameClient/Assets/Game/CSShare
#	GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes
guodong 3 жил өмнө
parent
commit
3cb9259988

+ 22 - 6
GameClient/Assets/Editor/Excel/Scanner/CardScanner.cs

@@ -14,19 +14,36 @@ namespace GFGEditor
 
 
         public static void StartScan()
         public static void StartScan()
         {
         {
-
+            levelCountDIc.Clear();
             var dataArray = CardLvlCfgArray.Instance.dataArray;
             var dataArray = CardLvlCfgArray.Instance.dataArray;
             SQLiteHelper.Instance.OpenConnection();
             SQLiteHelper.Instance.OpenConnection();
             try
             try
             {
             {
                 foreach (var cfg in dataArray)
                 foreach (var cfg in dataArray)
                 {
                 {
-                    levelCountDIc.TryGetValue(cfg.cardRarity, out var count);
-                    count++;
-                    levelCountDIc[cfg.cardRarity] = count;
+                    int count = levelCountDIc.ContainsKey(cfg.cardRarity) ? levelCountDIc[cfg.cardRarity] : 0;
+                    levelCountDIc[cfg.cardRarity] = count + 1;
+                }
+            }
+            catch (Exception e)
+            {
+                ET.Log.Error(e.ToString());
+            }
+            finally
+            {
+                SQLiteHelper.Instance.CloseConnection();
+            }
+            SQLiteHelper.Instance.OpenConnection();
+            try
+            {
+                ICollection<int> keys = levelCountDIc.Keys;
+                foreach (int key in keys)
+                {
+                    int count = levelCountDIc[key];
+
                     var names = new string[] { "maxCardLvl" };
                     var names = new string[] { "maxCardLvl" };
                     var values = new string[] { "" + count };
                     var values = new string[] { "" + count };
-                    SQLiteHelper.Instance.UpdateValues(nameof(CardRarityCfgArray), names, values, nameof(cfg.cardRarity), cfg.cardRarity.ToString());
+                    SQLiteHelper.Instance.UpdateValues(nameof(CardRarityCfgArray), names, values, "cardRarity", key.ToString());
                 }
                 }
             }
             }
             catch (Exception e)
             catch (Exception e)
@@ -38,7 +55,6 @@ namespace GFGEditor
                 SQLiteHelper.Instance.CloseConnection();
                 SQLiteHelper.Instance.CloseConnection();
             }
             }
 
 
-
         }
         }
 
 
         public static void WriteCardRarity()
         public static void WriteCardRarity()

+ 6 - 6
GameClient/Assets/Editor/ToolsMenu.cs

@@ -127,12 +127,12 @@ namespace GFGEditor
             {
             {
                 SQLiteHelper.Instance.CloseConnection();
                 SQLiteHelper.Instance.CloseConnection();
             }
             }
-            // //写入商店物品类型Index
-            // ShopScanner.StartScan();
-            // //扫描物品表获取途径并更新数据库
-            // ItemApproachScanner.startScan();
-            // //扫描副本
-            // InstanceZonesScanner.StartScan();
+            //写入商店物品类型Index
+            ShopScanner.StartScan();;
+            //扫描物品表获取途径并更新数据库
+            ItemApproachScanner.startScan();
+            //扫描副本
+            InstanceZonesScanner.StartScan();
             //写入卡牌最大等级
             //写入卡牌最大等级
             CardScanner.StartScan();
             CardScanner.StartScan();
             AssetDatabase.Refresh();
             AssetDatabase.Refresh();

+ 1 - 1
GameClient/Assets/Game/CSShare

@@ -1 +1 @@
-Subproject commit dc93359ad901683e7ce97869dd2ac426a79220fa
+Subproject commit 23075e2b3f8c1a53092f5856d846d2f7fa305471

+ 37 - 84
GameClient/Assets/Game/HotUpdate/Data/CardDataManager.cs

@@ -15,6 +15,9 @@ namespace GFGGame
 
 
         public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();
         public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();
 
 
+        private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
+
+
         public static void Clear()
         public static void Clear()
         {
         {
             _cardDicByType.Clear();
             _cardDicByType.Clear();
@@ -31,7 +34,7 @@ namespace GFGGame
             cardData.exp = cardInfoProto.Exp;
             cardData.exp = cardInfoProto.Exp;
             cardData.star = cardInfoProto.Star;
             cardData.star = cardInfoProto.Star;
             cardData.itemCfg = itemCfg;
             cardData.itemCfg = itemCfg;
-            cardData.res = cardInfoProto.ResIndex == 0 ? itemCfg.res : itemCfg.cardRes;
+            cardData.resIndex = cardInfoProto.ResIndex;
             cardData.scores = new Dictionary<int, int>();
             cardData.scores = new Dictionary<int, int>();
 
 
             for (int j = 0; j < cardInfoProto.KsAttribute.Count; j++)
             for (int j = 0; j < cardInfoProto.KsAttribute.Count; j++)
@@ -54,7 +57,7 @@ namespace GFGGame
 
 
         }
         }
 
 
-        public static List<string> GetCardResources(ItemCfg itemCfg)
+        private static List<string> GetCardResources(ItemCfg itemCfg)
         {
         {
             List<string> resources = new List<string>();
             List<string> resources = new List<string>();
             resources.Add(itemCfg.res);
             resources.Add(itemCfg.res);
@@ -64,38 +67,7 @@ namespace GFGGame
             }
             }
             return resources;
             return resources;
         }
         }
-        private static void Refresh(CardData cardData)
-        {
-            _cardDicByType[0][cardData.id] = cardData;
-            _cardDicByType[cardData.itemCfg.rarity][cardData.id] = cardData;
-            GameProxy.ReqUpdateCardStatus(cardData);
-        }
 
 
-        private static void RefreshCardLvProperty(CardData lastCardData, int lv)
-        {
-            // List<CardLvlCfg> cardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(lastCardData.itemCfg.rarity);
-
-            // for (int i = lastCardData.lv; i < lv; i++)
-            // {
-            //     lastCardData.scores[ConstDressUpScoreType.SCORE_FENG] += cardLvCfgs[i - 1].score1;
-            //     lastCardData.scores[ConstDressUpScoreType.SCORE_HUA] += cardLvCfgs[i - 1].score1;
-            //     lastCardData.scores[ConstDressUpScoreType.SCORE_XUE] += cardLvCfgs[i - 1].score1;
-            //     lastCardData.scores[ConstDressUpScoreType.SCORE_YUE] += cardLvCfgs[i - 1].score1;
-            // }
-        }
-        private static void RefreshCardStarProperty(CardData lastCardData, int star)
-        {
-            // List<CardLvlCfg> cardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(lastCardData.itemCfg.rarity);
-
-            // for (int i = lastCardData.star; i < star; i++)
-            // {
-            //     lastCardData.scores[ConstDressUpScoreType.SCORE_FENG] += cardLvCfgs[i - 1].score1;
-            //     lastCardData.scores[ConstDressUpScoreType.SCORE_HUA] += cardLvCfgs[i - 1].score1;
-            //     lastCardData.scores[ConstDressUpScoreType.SCORE_XUE] += cardLvCfgs[i - 1].score1;
-            //     lastCardData.scores[ConstDressUpScoreType.SCORE_YUE] += cardLvCfgs[i - 1].score1;
-            // }
-
-        }
         private static List<CardData> SortItemList(List<CardData> arrayList)
         private static List<CardData> SortItemList(List<CardData> arrayList)
         {
         {
 
 
@@ -121,45 +93,6 @@ namespace GFGGame
 
 
 
 
         /// <summary>
         /// <summary>
-        /// 卡牌升级
-        /// </summary>
-        /// <param name="cardId"></param>
-        public static void UpCardLv(int cardId, int lv, int exp)
-        {
-            CardData cardData = _cardDicByType[0][cardId];
-
-            CardDataManager.RefreshCardLvProperty(cardData, lv);
-            cardData.lv = lv;
-            cardData.exp = exp;
-            CardDataManager.Refresh(cardData);
-
-        }
-        /// <summary>
-        /// 卡牌升星
-        /// </summary>
-        /// <param name="cardId"></param>
-        public static void UpCardStar(int cardId)
-        {
-            CardData cardData = _cardDicByType[0][cardId];
-
-            int star = cardData.star + 1;
-
-            CardDataManager.RefreshCardStarProperty(cardData, star);
-            cardData.star = star;
-            CardDataManager.Refresh(cardData);
-        }
-        /// <summary>
-        /// 替换卡面
-        /// </summary>
-        /// <param name="cardId"></param>
-        /// <param name="res"></param>
-        public static void SetShowCard(int cardId, string res)
-        {
-            _cardDicByType[0][cardId].res = res;
-            CardDataManager.Refresh(_cardDicByType[0][cardId]);
-        }
-
-        /// <summary>
         /// 根据卡牌Id获取卡牌升级升星数据,无数据返回null
         /// 根据卡牌Id获取卡牌升级升星数据,无数据返回null
         /// </summary>
         /// </summary>
         /// <param name="cardId"></param>
         /// <param name="cardId"></param>
@@ -189,7 +122,7 @@ namespace GFGGame
         public static bool isFullLv(int cardId, int lv, bool showTips = true)
         public static bool isFullLv(int cardId, int lv, bool showTips = true)
         {
         {
             CardData cardData = _cardDicByType[0][cardId];
             CardData cardData = _cardDicByType[0][cardId];
-            if (lv > CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl)
+            if (lv >= CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl && cardData.exp >= CardLvlCfgArray.Instance.GetCfg(lv, cardData.itemCfg.rarity).needExp)
             {
             {
                 if (showTips == true)
                 if (showTips == true)
                 {
                 {
@@ -205,7 +138,7 @@ namespace GFGGame
         public static bool isFullStar(int cardId, int star, bool showTips = true)
         public static bool isFullStar(int cardId, int star, bool showTips = true)
         {
         {
             CardData cardData = _cardDicByType[0][cardId];
             CardData cardData = _cardDicByType[0][cardId];
-            if (star >= CardCfgManager.GetCardStarCfgsByTypeAndRarity(cardData.itemCfg.subType, cardData.itemCfg.rarity).Count)
+            if (CardStarCfgArray.Instance.GetCfg(cardData.itemCfg.subType, cardData.itemCfg.rarity, star + 1) == null)
             {
             {
                 if (showTips == true)
                 if (showTips == true)
                 {
                 {
@@ -221,17 +154,17 @@ namespace GFGGame
 
 
         public static void GetPreViewLvAndExp(int rarity, int curLv, int curExp, int hasExp, out int showLv, out int showExp)
         public static void GetPreViewLvAndExp(int rarity, int curLv, int curExp, int hasExp, out int showLv, out int showExp)
         {
         {
-            List<CardLvlCfg> listCardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(rarity);
             showLv = curLv;
             showLv = curLv;
             showExp = curExp + hasExp;
             showExp = curExp + hasExp;
+            int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
             CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfg(showLv, rarity);
             CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfg(showLv, rarity);
-            while (showExp >= tCurCfg.needExp && showLv <= listCardLvCfgs.Count)
+            while (showExp >= tCurCfg.needExp && showLv <= maxLv)
             {
             {
                 showLv++;
                 showLv++;
-                if (showLv == listCardLvCfgs.Count)
+                if (showLv == maxLv)
                 {
                 {
                     //满级
                     //满级
-                    showLv = listCardLvCfgs.Count - 1;
+                    showLv = maxLv - 1;
                     showExp = tCurCfg.needExp;
                     showExp = tCurCfg.needExp;
                     break;
                     break;
                 }
                 }
@@ -277,15 +210,17 @@ namespace GFGGame
                 {
                 {
 
 
                     //培养度
                     //培养度
-                    List<CardLvlCfg> cardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(cardList[i].itemCfg.rarity);
-                    List<CardStarCfg> cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(cardList[i].itemCfg.subType, cardList[i].itemCfg.rarity);
+                    // List<CardLvlCfg> cardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(cardList[i].itemCfg.rarity);
+                    int maxLv = CardRarityCfgArray.Instance.GetCfg(cardList[i].itemCfg.rarity).maxCardLvl;
+
+                    // List<CardStarCfg> cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(cardList[i].itemCfg.subType, cardList[i].itemCfg.rarity);
                     ICollection keys = selectList[(int)EnumCardFilterType.FOSTER].Keys;
                     ICollection keys = selectList[(int)EnumCardFilterType.FOSTER].Keys;
                     foreach (int key in keys)
                     foreach (int key in keys)
                     {
                     {
-                        if (key == ConstCardState.STATE_FULL_LV && cardList[i].lv == cardLvCfgs.Count - 1 ||
-                            key == ConstCardState.STATE_LV && cardList[i].lv < cardLvCfgs.Count - 1 ||
-                            key == ConstCardState.STATE_FULL_STAR && cardList[i].star == cardStarCfgs.Count ||
-                            key == ConstCardState.STATE_STAR && cardList[i].star < cardStarCfgs.Count)
+                        if (key == ConstCardState.STATE_FULL_LV && cardList[i].lv == maxLv ||
+                            key == ConstCardState.STATE_LV && cardList[i].lv < maxLv ||
+                            key == ConstCardState.STATE_FULL_STAR && isFullStar(cardList[i].id, cardList[i].star) ||
+                            key == ConstCardState.STATE_STAR && !isFullStar(cardList[i].id, cardList[i].star))
                         {
                         {
                             _cardList.Add(cardList[i]);
                             _cardList.Add(cardList[i]);
 
 
@@ -309,5 +244,23 @@ namespace GFGGame
         }
         }
 
 
 
 
+        public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
+        {
+            if (_cardStoryCfgDic.Keys.Count == 0)
+            {
+                CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
+
+                for (int i = 0; i < cardStoryCfgs.Length; i++)
+                {
+                    int _cardId = cardStoryCfgs[i].cardId;
+                    if (_cardStoryCfgDic.ContainsKey(_cardId) == false)
+                    {
+                        _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
+                    }
+                    _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
+                }
+            }
+            return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();
+        }
     }
     }
 }
 }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/VO/CardData.cs

@@ -8,7 +8,7 @@ namespace GFGGame
         public int lv;
         public int lv;
         public int exp;
         public int exp;
         public int star;
         public int star;
-        public string res;//当前卡面
+        public int resIndex;//当前卡面,0默认,1特殊
         public int mainScore;
         public int mainScore;
         public List<string> resources;//所有配置卡面
         public List<string> resources;//所有配置卡面
         public Dictionary<int, int> scores;
         public Dictionary<int, int> scores;

+ 0 - 153
GameClient/Assets/Game/HotUpdate/ExcelConfig/Manager/CardCfgManager.cs

@@ -1,153 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace GFGGame
-{
-    public class CardCfgManager
-    {
-        private static Dictionary<string, List<CardLvlCfg>> _cardLvCfgDic = new Dictionary<string, List<CardLvlCfg>>();
-        private static Dictionary<string, Dictionary<string, List<CardStarCfg>>> _cardStarCfgDic = new Dictionary<string, Dictionary<string, List<CardStarCfg>>>();
-        private static Dictionary<string, Dictionary<string, List<int>>> _cardResCfgDic = new Dictionary<string, Dictionary<string, List<int>>>();
-
-        private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
-
-        /// <summary>
-        ///  根据稀有度和卡牌等级获取升级配置
-        /// </summary>
-        /// <param name="rarity"></param>
-        /// <param name="lv"></param>
-        /// <returns></returns>
-        public static CardLvlCfg GetCardLvCfgByRarityAndLv(int rarity, int lv)
-        {
-            return CardLvlCfgArray.Instance.GetCfg(lv, rarity);
-        }
-        public static CardStarCfg GetCardStarCfgByTypeAndRarityAndStar(int type, int rarity, int star)
-        {
-            return CardStarCfgArray.Instance.GetCfg(type, rarity, star);
-        }
-
-        /// <summary>
-        ///  根据稀有度获取升级配置数组
-        /// </summary>
-        /// <param name="rarity"></param>
-        /// <returns></returns>
-        public static List<CardLvlCfg> GetCardLvCfgsByRarity(int rarity)
-        {
-            if (_cardLvCfgDic.Count == 0)
-            {
-
-                int _rarity = 1;
-                int _lv = 1;
-                CardLvlCfg lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
-
-                while (lvCfg != null)
-                {
-                    if (_cardLvCfgDic.ContainsKey(_rarity.ToString()) == false)
-                    {
-                        _cardLvCfgDic.Add(_rarity.ToString(), new List<CardLvlCfg>());
-                    }
-                    _cardLvCfgDic[_rarity.ToString()].Add(lvCfg);
-
-                    _lv++;
-                    lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
-                    if (lvCfg != null) continue;
-
-                    _lv = 1;
-                    _rarity++;
-                    lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
-                    if (lvCfg == null) break;
-                }
-            }
-            return _cardLvCfgDic[rarity.ToString()];
-        }
-
-        /// <summary>
-        /// 根据男主类型和稀有度获取升星配置数组
-        /// </summary>
-        /// <param name="type"></param>
-        /// <param name="rarity"></param>
-        /// <returns></returns>
-        public static List<CardStarCfg> GetCardStarCfgsByTypeAndRarity(int type, int rarity)
-        {
-            if (_cardStarCfgDic.Count == 0)
-            {
-
-                int _type = 1;
-                int _rarity = 1;
-                int _star = 1;
-                CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfg(1, 1, 1);
-
-                while (starCfg != null)
-                {
-                    if (_cardStarCfgDic.ContainsKey(_type.ToString()) == false)
-                    {
-                        _cardStarCfgDic.Add(_type.ToString(), new Dictionary<string, List<CardStarCfg>>());
-                        _cardResCfgDic.Add(_type.ToString(), new Dictionary<string, List<int>>());
-                    }
-
-                    if (_cardStarCfgDic[_type.ToString()].ContainsKey(_rarity.ToString()) == false)
-                    {
-                        _cardStarCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<CardStarCfg>());
-                        _cardResCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<int>());
-
-                    }
-                    _cardStarCfgDic[_type.ToString()][_rarity.ToString()].Add(starCfg);
-                    if (starCfg.res != "")
-                    {
-                        _cardResCfgDic[_type.ToString()][_rarity.ToString()].Add(_star);
-                    }
-
-                    _star++;
-                    starCfg = CardStarCfgArray.Instance.GetCfg(_type, _rarity, _star);
-                    if (starCfg != null) continue;
-
-                    _star = 1;
-                    _rarity++;
-                    starCfg = CardStarCfgArray.Instance.GetCfg(_type, _rarity, _star);
-
-                    if (starCfg != null) continue;
-                    _star = 1;
-                    _rarity = 1;
-                    _type++;
-                    starCfg = CardStarCfgArray.Instance.GetCfg(_type, _rarity, _star);
-                    if (starCfg == null) break;
-                }
-            }
-            return _cardStarCfgDic[type.ToString()][rarity.ToString()];
-        }
-        public static int GetCardShowCountByIdAndTypeAndRarity(int cardId, int type, int rarity)
-        {
-
-            int count = 0;
-            List<int> resourceStar = _cardResCfgDic[type.ToString()][rarity.ToString()];
-            for (int i = 0; i < resourceStar.Count; i++)
-            {
-                if (CardDataManager.GetCardDataById(cardId).star >= resourceStar[i])
-                {
-                    count++;
-                }
-            }
-            return count;
-        }
-
-        public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
-        {
-            if (_cardStoryCfgDic.Keys.Count == 0)
-            {
-                CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
-
-                for (int i = 0; i < cardStoryCfgs.Length; i++)
-                {
-                    int _cardId = cardStoryCfgs[i].cardId;
-                    if (_cardStoryCfgDic.ContainsKey(_cardId) == false)
-                    {
-                        _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
-                    }
-                    _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
-                }
-            }
-            return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();
-        }
-    }
-}

+ 0 - 11
GameClient/Assets/Game/HotUpdate/ExcelConfig/Manager/CardCfgManager.cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 6a2d1e4d164646a48a79fd2514d090d0
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Net/Proxy/GameProxy.cs

@@ -223,7 +223,7 @@ namespace GFGGame
             int score3 = cardData.scores[ConstDressUpScoreType.SCORE_XUE];
             int score3 = cardData.scores[ConstDressUpScoreType.SCORE_XUE];
             int score4 = cardData.scores[ConstDressUpScoreType.SCORE_YUE];
             int score4 = cardData.scores[ConstDressUpScoreType.SCORE_YUE];
 
 
-            Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "cardId", cardData.id, "lv", cardData.lv, "exp", cardData.exp, "star", cardData.star, "res", cardData.res, "score1", score1, "score2", score2, "score3", score3, "score4", score4);
+            Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "cardId", cardData.id, "lv", cardData.lv, "exp", cardData.exp, "star", cardData.star, "res", cardData.resIndex, "score1", score1, "score2", score2, "score3", score3, "score4", score4);
             Post(GameProtoId.UPDATE_ROLE_CARD, "roleCard", data, (GameResult result) =>
             Post(GameProtoId.UPDATE_ROLE_CARD, "roleCard", data, (GameResult result) =>
             {
             {
                 EventAgent.DispatchEvent(ConstMessage.CARD_REFRESH);
                 EventAgent.DispatchEvent(ConstMessage.CARD_REFRESH);

+ 9 - 6
GameClient/Assets/Game/HotUpdate/ServerProxy/CardSProxy.cs

@@ -35,7 +35,7 @@ namespace GFGGame
             }
             }
         }
         }
 
 
-        public static async ETTask UpgradeCardLvl(int cardId, List<int> itemNums)
+        public static async ETTask<bool> UpgradeCardLvl(int cardId, List<int> itemNums)
         {
         {
             M2C_UpgradeCardLvl response = null;
             M2C_UpgradeCardLvl response = null;
             response = (M2C_UpgradeCardLvl)await MessageHelper.SendToServer(new C2M_UpgradeCardLvl() { CardId = cardId, ItemNums = itemNums });
             response = (M2C_UpgradeCardLvl)await MessageHelper.SendToServer(new C2M_UpgradeCardLvl() { CardId = cardId, ItemNums = itemNums });
@@ -43,11 +43,12 @@ namespace GFGGame
             {
             {
                 if (response.Error == ErrorCode.ERR_Success)
                 if (response.Error == ErrorCode.ERR_Success)
                 {
                 {
-
+                    return true;
                 }
                 }
             }
             }
+            return false;
         }
         }
-        public static async ETTask UpgradeCardStar(int cardId)
+        public static async ETTask<bool> UpgradeCardStar(int cardId)
         {
         {
             M2C_UpgradeCardStar response = null;
             M2C_UpgradeCardStar response = null;
             response = (M2C_UpgradeCardStar)await MessageHelper.SendToServer(new C2M_UpgradeCardStar() { CardId = cardId });
             response = (M2C_UpgradeCardStar)await MessageHelper.SendToServer(new C2M_UpgradeCardStar() { CardId = cardId });
@@ -55,12 +56,13 @@ namespace GFGGame
             {
             {
                 if (response.Error == ErrorCode.ERR_Success)
                 if (response.Error == ErrorCode.ERR_Success)
                 {
                 {
-
+                    return true;
                 }
                 }
             }
             }
+            return false;
         }
         }
         //resIndex:0默认,1特殊
         //resIndex:0默认,1特殊
-        public static async ETTask ChangeCardLvl(int cardId, int resIndex)
+        public static async ETTask<bool> ChangeCardRes(int cardId, int resIndex)
         {
         {
             M2C_ChangeCardLvl response = null;
             M2C_ChangeCardLvl response = null;
             response = (M2C_ChangeCardLvl)await MessageHelper.SendToServer(new C2M_ChangeCardLvl() { CardId = cardId, ResIndex = resIndex });
             response = (M2C_ChangeCardLvl)await MessageHelper.SendToServer(new C2M_ChangeCardLvl() { CardId = cardId, ResIndex = resIndex });
@@ -68,9 +70,10 @@ namespace GFGGame
             {
             {
                 if (response.Error == ErrorCode.ERR_Success)
                 if (response.Error == ErrorCode.ERR_Success)
                 {
                 {
-
+                    return true;
                 }
                 }
             }
             }
+            return false;
         }
         }
         public static async ETTask UpgradeCardSkill(int cardId, int skillId)
         public static async ETTask UpgradeCardSkill(int cardId, int skillId)
         {
         {

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Card/CardDetailView.cs

@@ -87,7 +87,7 @@ namespace GFGGame
             UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
             UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
             CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
             CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
             listItem.target.data = data;
             listItem.target.data = data;
-            listItem.m_loaCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.res);
+            listItem.m_loaCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.resources[data.resIndex]);
             listItem.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
             listItem.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
             listItem.m_txtLv.text = "Lv.\n" + data.lv;
             listItem.m_txtLv.text = "Lv.\n" + data.lv;
             listItem.m_txtName.text = data.itemCfg.name;
             listItem.m_txtName.text = data.itemCfg.name;

+ 55 - 53
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -23,6 +23,8 @@ namespace GFGGame
 
 
         private GObject _consumeSelectItem;//选中的材料item
         private GObject _consumeSelectItem;//选中的材料item
         private int _consumeSelectIndex = 0;//0为减,1为加
         private int _consumeSelectIndex = 0;//0为减,1为加
+
+        private List<int> itemsNum = new List<int>();
         //private Timer _timer;
         //private Timer _timer;
         private const float _delay = 300;
         private const float _delay = 300;
         private double _selectTimeCount = 0;//长按时间
         private double _selectTimeCount = 0;//长按时间
@@ -113,7 +115,7 @@ namespace GFGGame
         private void UpdateNormal()
         private void UpdateNormal()
         {
         {
             _comFosterBottom.m_txtName.text = _cardData.itemCfg.name;
             _comFosterBottom.m_txtName.text = _cardData.itemCfg.name;
-            _comFosterBottom.m_btnStory.visible = CardCfgManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
+            _comFosterBottom.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
             _comFosterBottom.m_btnUpLv.grayed = true;
             _comFosterBottom.m_btnUpLv.grayed = true;
             _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + _cardData.itemCfg.rarity);
             _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + _cardData.itemCfg.rarity);
             _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
             _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
@@ -134,7 +136,7 @@ namespace GFGGame
                 GameObject.Destroy(_cardObj);
                 GameObject.Destroy(_cardObj);
                 _cardObj = null;
                 _cardObj = null;
             }
             }
-            string resPath = ResPathUtil.GetCardAnimationPath(_cardData.res);
+            string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
             _cardObj = DressUpUtil.AddAnimationObj(resPath);
             _cardObj = DressUpUtil.AddAnimationObj(resPath);
 
 
             if (_cardObj != null)
             if (_cardObj != null)
@@ -162,7 +164,7 @@ namespace GFGGame
                 _ui.m_comCard.target.visible = false;
                 _ui.m_comCard.target.visible = false;
                 _ui.m_loaCard.visible = true;
                 _ui.m_loaCard.visible = true;
                 _ui.m_loaListener.visible = false;
                 _ui.m_loaListener.visible = false;
-                _ui.m_loaCard.url = ResPathUtil.GetCardPath(_cardData.res);
+                _ui.m_loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
                 _ui.m_loaCard.width = _ui.m_loaCard.image.width;
                 _ui.m_loaCard.width = _ui.m_loaCard.image.width;
             }
             }
 
 
@@ -206,7 +208,7 @@ namespace GFGGame
         private void RenderListLvConsumeItem(int index, GObject obj)
         private void RenderListLvConsumeItem(int index, GObject obj)
         {
         {
             UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
             UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
-            CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_cardData.itemCfg.rarity, _cardData.lv);
+            CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_cardData.lv, _cardData.itemCfg.rarity);
             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.upgradeCardItemsArr[index]);
             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.upgradeCardItemsArr[index]);
             listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
             listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
             listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
             listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
@@ -298,7 +300,7 @@ namespace GFGGame
 
 
                 return false;
                 return false;
             }
             }
-            if (_showLv == (CardCfgManager.GetCardLvCfgsByRarity(_cardData.itemCfg.rarity).Count - 1) && _comFosterBottom.m_barLv.max == _comFosterBottom.m_barLv.value)
+            if (_showLv == CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl && _comFosterBottom.m_barLv.max == _comFosterBottom.m_barLv.value)
             {
             {
                 Timers.inst.Remove(OnTimedEvent);
                 Timers.inst.Remove(OnTimedEvent);
 
 
@@ -383,13 +385,10 @@ namespace GFGGame
             }
             }
 
 
         }
         }
-        private void UpLv()
+        private async void UpLv()
         {
         {
-            int itemMoneyId = (UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(0)).target.data as ItemCfg).cardUpLvGoldArr[0];
-            int itemMoneyNum = int.Parse(_comFosterBottom.m_ComLvConsumeGold.m_txtCount.text);
-            ItemDataManager.Remove(itemMoneyId, itemMoneyNum);
-
 
 
+            itemsNum.Clear();
             int allConsume = 0;
             int allConsume = 0;
             for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++)
             for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++)
             {
             {
@@ -397,8 +396,7 @@ namespace GFGGame
                 int itemId = (listItem.target.data as ItemCfg).id;
                 int itemId = (listItem.target.data as ItemCfg).id;
                 int itemNum = int.Parse(listItem.m_txtUseCount.text);
                 int itemNum = int.Parse(listItem.m_txtUseCount.text);
                 allConsume += itemNum;
                 allConsume += itemNum;
-                if (itemNum <= 0) continue;
-                ItemDataManager.Remove(itemId, itemNum);
+                itemsNum.Add(itemNum);
             }
             }
             if (allConsume == 0)
             if (allConsume == 0)
             {
             {
@@ -406,18 +404,20 @@ namespace GFGGame
                 return;
                 return;
             }
             }
 
 
-
             if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
             if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
             {
             {
                 int lv = _cardData.lv;
                 int lv = _cardData.lv;
-                CardDataManager.UpCardLv(_cardData.id, _showLv, _showExp);
-                this.UpdateCommon();
-                this.UpdateUpLvView();
-
-                if (_showLv - lv >= 1)
+                bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsNum);
+                if (result)
                 {
                 {
-                    this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
-                    ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
+                    if (_showLv - lv >= 1)
+                    {
+                        this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
+                        ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
+                    }
+                    this.UpdateCommon();
+                    this.UpdateUpLvView();
+
                 }
                 }
             }
             }
         }
         }
@@ -427,17 +427,15 @@ namespace GFGGame
 
 
         private void UpdateUpStarView()
         private void UpdateUpStarView()
         {
         {
-            List<CardStarCfg> cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(_cardData.itemCfg.subType, _cardData.itemCfg.rarity);
-            CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
-
+            CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
             _comFosterBottom.m_comStar.m_c1.selectedIndex = _cardData.star;
             _comFosterBottom.m_comStar.m_c1.selectedIndex = _cardData.star;
-            _comFosterBottom.m_comStar.m_c2.selectedIndex = cardStarCfgs.Count;
+            _comFosterBottom.m_comStar.m_c2.selectedIndex = 5;
             if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
             if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
             {
             {
                 _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
                 _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
-                //List<string> resse = CardCfgManager.GetCardShowResByIdAndTypeAndRarity(_viewData.id, _viewData.itemCfg.type, _viewData.itemCfg.rarity);
+
                 _comFosterBottom.m_listShowCard.data = _cardData.resources;
                 _comFosterBottom.m_listShowCard.data = _cardData.resources;
-                _comFosterBottom.m_listShowCard.numItems = CardCfgManager.GetCardShowCountByIdAndTypeAndRarity(_cardData.id, _cardData.itemCfg.subType, _cardData.itemCfg.rarity);
+                _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
                 return;
                 return;
             }
             }
             else
             else
@@ -496,17 +494,28 @@ namespace GFGGame
         {
         {
             GButton listItem = obj as GButton;
             GButton listItem = obj as GButton;
             GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
             GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
-            string res = (listItem.parent.data as List<string>)[index];
-            if (res == _cardData.res) { _comFosterBottom.m_listShowCard.selectedIndex = index; }
-            loaStarCard.url = ResPathUtil.GetCardSmallPath(res);
-            listItem.data = res;
+            // string res = (listItem.parent.data as List<string>)[index];
+            if (index == _cardData.resIndex)
+            {
+                _comFosterBottom.m_listShowCard.selectedIndex = index;
+            }
+            loaStarCard.url = ResPathUtil.GetCardSmallPath(_cardData.resources[index]);
+            listItem.data = index;
         }
         }
 
 
-        private void OnClickShowCardListItem(EventContext context)
+        private async void OnClickShowCardListItem(EventContext context)
         {
         {
-            CardDataManager.SetShowCard(_cardData.id, (string)((context.data as GButton).data));
-            this.UpdateCommon();
-            this.UpdateCardRes();
+            // CardDataManager.SetShowCard(_cardData.id, (string)((context.data as GButton).data));
+            int resIndex = (int)(context.data as GObject).data;
+            if (resIndex != _cardData.resIndex)
+            {
+                bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
+                if (result)
+                {
+                    this.UpdateCommon();
+                    this.UpdateCardRes();
+                }
+            }
         }
         }
         private void OnClickBtnPlusStarConsum(int index)
         private void OnClickBtnPlusStarConsum(int index)
         {
         {
@@ -518,7 +527,7 @@ namespace GFGGame
         private void OnClickBtnUpStar()
         private void OnClickBtnUpStar()
         {
         {
 
 
-            CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
+            CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
 
 
             if (_cardData.lv < cardStarCfg.needLv)
             if (_cardData.lv < cardStarCfg.needLv)
             {
             {
@@ -549,27 +558,20 @@ namespace GFGGame
             }
             }
 
 
         }
         }
-        private void UpStar()
+        private async void UpStar()
         {
         {
-            CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
+            CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
 
 
-            int costNeed = cardStarCfg.costNum;
-            ItemDataManager.Remove(cardStarCfg.costID, costNeed);
-
-            for (int i = 0; i < _comFosterBottom.m_listStarConsume.numItems; i++)
+            bool result = await CardSProxy.UpgradeCardStar(_cardData.id);
+            if (result)
             {
             {
-                UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(i));
-                int itemId = int.Parse(listItem.target.data.ToString());
-                int itemNum = cardStarCfg.materiarsArr[i][1];// int.Parse(listItem.m_txtNeedCount.text);
-                ItemDataManager.Remove(itemId, itemNum);
-            }
-            CardDataManager.UpCardStar(_cardData.id);
-            this.UpdateCommon();
-            this.UpdateUpStarView();
 
 
-            this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
-            ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
+                this.UpdateCommon();
+                this.UpdateUpStarView();
 
 
+                this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
+                ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
+            }
         }
         }
         /***********************************************************升技能***************************************************/
         /***********************************************************升技能***************************************************/
 
 
@@ -665,12 +667,12 @@ namespace GFGGame
         {
         {
             if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
             if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
             {
             {
-                CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_cardData.itemCfg.rarity, _showLv);
+                CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
                 _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.upgradeCardItemsArr.Length;
                 _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.upgradeCardItemsArr.Length;
             }
             }
             if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
             if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
             {
             {
-                CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
+                CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
                 _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
                 _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
 
 
             }
             }

+ 6 - 6
GameClient/Assets/Game/HotUpdate/Views/Card/CardMoodView.cs

@@ -35,13 +35,13 @@ namespace GFGGame
 
 
             this.PlayMusic();
             this.PlayMusic();
             _ui.m_t1.ignoreEngineTimeScale = false;
             _ui.m_t1.ignoreEngineTimeScale = false;
-            _ui.m_t1.timeScale =1/ MusicManager.Instance.GetSoundTime();
-         
+            _ui.m_t1.timeScale = 1 / MusicManager.Instance.GetSoundTime();
+
             _ui.m_btnPlay.selected = true;
             _ui.m_btnPlay.selected = true;
             _ui.m_t1.Play(OnPlayFinish);
             _ui.m_t1.Play(OnPlayFinish);
 
 
             _ui.m_comContent.m_txtContent.text = _viewData.itemCfg.cardMoodDesc;
             _ui.m_comContent.m_txtContent.text = _viewData.itemCfg.cardMoodDesc;
-            _ui.m_loaCard.url = ResPathUtil.GetCardPath(_viewData.res);
+            _ui.m_loaCard.url = ResPathUtil.GetCardPath(_viewData.resources[_viewData.resIndex]);
         }
         }
         private void OnClickBtnPlay()
         private void OnClickBtnPlay()
         {
         {
@@ -70,7 +70,7 @@ namespace GFGGame
         }
         }
         private void PlayMusic()
         private void PlayMusic()
         {
         {
-            MusicManager.Instance.PlayByUrl(ResPathUtil.GetCardSoundPath(_viewData.itemCfg.cardMoodSound),true);
+            MusicManager.Instance.PlayByUrl(ResPathUtil.GetCardSoundPath(_viewData.itemCfg.cardMoodSound), true);
 
 
 
 
         }
         }
@@ -80,9 +80,9 @@ namespace GFGGame
         }
         }
         private void OnClickBtnBack()
         private void OnClickBtnBack()
         {
         {
-          
+
             ViewManager.GoBackFrom(ViewName.CARD_Mood_VIEW);
             ViewManager.GoBackFrom(ViewName.CARD_Mood_VIEW);
-            
+
         }
         }
 
 
         protected override void OnHide()
         protected override void OnHide()

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/Card/CardShowView.cs

@@ -32,7 +32,8 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
-            _ui.m_loaCard.url = ResPathUtil.GetCardPath((viewData as CardData).res);
+            CardData cardData = (viewData as CardData);
+            _ui.m_loaCard.url = ResPathUtil.GetCardPath(cardData.resources[cardData.resIndex]);
             _ui.m_loaCard.width = _ui.m_loaCard.image.width;
             _ui.m_loaCard.width = _ui.m_loaCard.image.width;
 
 
             _ui.target.scrollPane.SetPercX(0.5f, false);
             _ui.target.scrollPane.SetPercX(0.5f, false);

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/Card/CardStoryView.cs

@@ -32,11 +32,11 @@ namespace GFGGame
             base.OnShown();
             base.OnShown();
             _viewData = this.viewData as CardData;
             _viewData = this.viewData as CardData;
             _ui.m_btnMood.grayed = _viewData.star < _viewData.itemCfg.cardMoodStar ? true : false;
             _ui.m_btnMood.grayed = _viewData.star < _viewData.itemCfg.cardMoodStar ? true : false;
-            _ui.m_listCardStory.numItems = CardCfgManager.GetStoryCfgsById(_viewData.itemCfg.id).Count;
+            _ui.m_listCardStory.numItems = CardDataManager.GetStoryCfgsById(_viewData.itemCfg.id).Count;
         }
         }
         private void RenderListCardStoryItem(int index, GObject obj)
         private void RenderListCardStoryItem(int index, GObject obj)
         {
         {
-            CardStoryCfg cardStoryCfg = CardCfgManager.GetStoryCfgsById(_viewData.itemCfg.id)[index];
+            CardStoryCfg cardStoryCfg = CardDataManager.GetStoryCfgsById(_viewData.itemCfg.id)[index];
             UI_ListCardStoryItem listItem = UI_ListCardStoryItem.Proxy(obj);
             UI_ListCardStoryItem listItem = UI_ListCardStoryItem.Proxy(obj);
             listItem.m_txtTitle.text = string.Format("第{0}节", NumberUtil.GetChiniseNumberText(index + 1));// "第" + NumberUtil.GetChiniseNumberText(index + 1) + "节";
             listItem.m_txtTitle.text = string.Format("第{0}节", NumberUtil.GetChiniseNumberText(index + 1));// "第" + NumberUtil.GetChiniseNumberText(index + 1) + "节";
             if (_viewData.lv >= cardStoryCfg.lvl)
             if (_viewData.lv >= cardStoryCfg.lvl)

+ 6 - 5
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryCardChoose.cs

@@ -56,13 +56,14 @@ namespace GFGGame
         }
         }
         private void RenderListCardItem(int index, GObject obj)
         private void RenderListCardItem(int index, GObject obj)
         {
         {
+            CardData cardData = cardList[index];
             GButton item = obj as GButton;
             GButton item = obj as GButton;
-            item.GetChild("txtName").asTextField.text = cardList[index].itemCfg.name;
-            item.GetChild("comCardMask").asCom.GetChild("loaCard").asLoader.url = ResPathUtil.GetCardSmallPath(cardList[index].res);
-            item.GetChild("txtLv").asTextField.text = string.Format("Lv.\n{0}", cardList[index].lv);
-            item.GetChild("loaRarity").asLoader.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" +cardList[index].itemCfg.rarity);
+            item.GetChild("txtName").asTextField.text = cardData.itemCfg.name;
+            item.GetChild("comCardMask").asCom.GetChild("loaCard").asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
+            item.GetChild("txtLv").asTextField.text = string.Format("Lv.\n{0}", cardData.lv);
+            item.GetChild("loaRarity").asLoader.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
             UI_ComStar comStar = UI_ComStar.Proxy(item.GetChild("comStar").asCom);
             UI_ComStar comStar = UI_ComStar.Proxy(item.GetChild("comStar").asCom);
-            comStar.m_c1.selectedIndex = cardList[index].star;
+            comStar.m_c1.selectedIndex = cardData.star;
 
 
         }
         }
         private void OnListCardItemClick(EventContext context)
         private void OnListCardItemClick(EventContext context)

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StorySkillView.cs

@@ -21,7 +21,7 @@ namespace GFGGame
         {
         {
             base.OnShown();
             base.OnShown();
             CardData data = CardDataManager.GetCardDataById(InstanceZonesDataManager.currentCardId);//(0)[InstanceZonesDataManager.currentCardId];
             CardData data = CardDataManager.GetCardDataById(InstanceZonesDataManager.currentCardId);//(0)[InstanceZonesDataManager.currentCardId];
-            _ui.m_comSkillCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.res);
+            _ui.m_comSkillCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.resources[data.resIndex]);
             PassivitySkillCfg cfg = ScoreSystemData.Instance.GetMainSkillCfg(data.id);
             PassivitySkillCfg cfg = ScoreSystemData.Instance.GetMainSkillCfg(data.id);
             _ui.m_ComSkillName.target.GetChild("txtName").asTextField.text = cfg.name;
             _ui.m_ComSkillName.target.GetChild("txtName").asTextField.text = cfg.name;
             _ui.m_ComSkillScore.target.GetChild("txtCount").asTextField.text = Math.Round((double)viewData).ToString();
             _ui.m_ComSkillScore.target.GetChild("txtCount").asTextField.text = Math.Round((double)viewData).ToString();

+ 8 - 8
GameClient/Assets/Game/HotUpdate/Views/ViewManager.cs

@@ -52,10 +52,10 @@ namespace GFGGame
         public static void Show(string viewName, object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false)
         public static void Show(string viewName, object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false)
         {
         {
             string name = GetName(viewName);
             string name = GetName(viewName);
-            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(name))
-            {
-                return;
-            }
+            // if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(name))
+            // {
+            //     return;
+            // }
             if (hideOthers)
             if (hideOthers)
             {
             {
                 HideAllView(name);
                 HideAllView(name);
@@ -122,10 +122,10 @@ namespace GFGGame
             // string viewName = names[names.Length - 1];
             // string viewName = names[names.Length - 1];
             string name = GetName(typeof(T).FullName);
             string name = GetName(typeof(T).FullName);
 
 
-            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(name))
-            {
-                return false;
-            }
+            // if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(name))
+            // {
+            //     return false;
+            // }
             if (hideOthers)
             if (hideOthers)
             {
             {
                 HideAllView(name);
                 HideAllView(name);

BIN
GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes