zhaoyang 2 jaren geleden
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3ce7361164
1 gewijzigde bestanden met toevoegingen van 2 en 1 verwijderingen
  1. 2 1
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

@@ -126,7 +126,8 @@ namespace GFGGame
             // List<StoryLevelCfg> storyLevelCfg0 = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg0.type, chapterCfg0.subType, chapterCfg0.id);
             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(MainStoryDataManager.currentChapterCfgId);
             StoryLevelCfg storyLevelCfg = chapterCfg == null ? null : StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id)[0];
-            if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && chapterCfg != null && storyLevelCfg != null && MainStoryDataManager.currentChapterCfgId == 10001 && storyLevelCfg.order == 1 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.id))
+            // && chapterCfg != null && storyLevelCfg != null && MainStoryDataManager.currentChapterCfgId == 10001 && storyLevelCfg.order == 1 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.id)
+            if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP)
             {
                 // 临时设置都可以跳过对话
                 skipable = false;