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@@ -16,6 +16,7 @@ namespace GFGGame
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private EffectUI _effectUI3;
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private EffectUI _effectUI4;
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private GGraph _m_effReduceScore;
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+ private Transition m_ReduceTxt;
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private bool isFirst;
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private GameObject mainCamera;
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@@ -62,6 +63,11 @@ namespace GFGGame
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base.OnShown();
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skillScoreDic = (this.viewData as object[])[0] as Dictionary<int, int>;
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_m_effReduceScore = (this.viewData as object[])[1] as GGraph;
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+ if ((this.viewData as object[]).Length >= 3)
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+ {
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+ m_ReduceTxt = (this.viewData as object[])[2] as Transition;
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+ }
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+
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UpdateView();
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}
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private void UpdateView()
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@@ -141,6 +147,7 @@ namespace GFGGame
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private void SetEffReduceScore(object param)
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{
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_m_effReduceScore.visible = true;
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+ m_ReduceTxt.Play();
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}
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private void SetEffVisible(object param)
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@@ -158,15 +165,17 @@ namespace GFGGame
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//Õ½¶·¿¨ÅÆÌØÐ§´¦Àí
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if (skillScoreDic[skillId] > 0)
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{
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+ _ui.m_comSkillShow.m_SkillScore.color = new Color(0.973f, 0.784f, 0.431f, 1.000f);
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_ui.m_comSkillShow.m_reduceScore.visible = false;
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_ui.m_comSkillShow.m_addScore.visible = true;
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SetCamera(true);
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}
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else if (skillScoreDic[skillId] < 0)
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{
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+ _ui.m_comSkillShow.m_SkillScore.color = new Color(0.906f, 0.894f, 0.894f, 1.000f);
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_ui.m_comSkillShow.m_addScore.visible = false;
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_ui.m_comSkillShow.m_reduceScore.visible = true;
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- Timers.inst.Add(1.3f, 1, SetEffReduceScore);
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+ Timers.inst.Add(1.5f, 1, SetEffReduceScore);
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}
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}
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