Browse Source

星星引导连两颗就够

zhaoyang 3 years ago
parent
commit
3d07b99a68

+ 5 - 4
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxStarView.cs

@@ -73,7 +73,8 @@ namespace GFGGame
             _ui.m_effEnd.visible = false;
             _ui.m_effEnd.visible = false;
             _rewardList = LuckyBoxDataManager.Instance.RewardList;
             _rewardList = LuckyBoxDataManager.Instance.RewardList;
             _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
             _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
-            _ui.m_ctrlRewardsType.selectedIndex = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
+            _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.currentBoxId - 1; Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
+            // _ui.m_bg.url = ResPathUtil.GetBgImgPath("cj_tp_" + LuckyBoxDataManager.Instance.currentBoxId);
             isFirst = true;
             isFirst = true;
             ResetStartView();
             ResetStartView();
         }
         }
@@ -222,7 +223,7 @@ namespace GFGGame
             comStar.m_imgLine.visible = false;
             comStar.m_imgLine.visible = false;
 
 
 
 
-            if (showGuide && comStars.Count > 0)
+            if (showGuide && clickComStars.Count < 2)
             {
             {
                 isFirst = false;
                 isFirst = false;
                 ResetStartView();
                 ResetStartView();
@@ -320,12 +321,12 @@ namespace GFGGame
         {
         {
 
 
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
-            GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 5, "点击将星星全部链接在一起", -1, true, (int)(this.viewCom.height - 150));
+            GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 5, "点击将星星链接在一起", -1, true, (int)(this.viewCom.height - 150));
             TryCompleteGuide();
             TryCompleteGuide();
         }
         }
         protected override void TryCompleteGuide()
         protected override void TryCompleteGuide()
         {
         {
-            if (comStars.Count == 0)
+            if (clickComStars.Count >= 2)
             {
             {
                 GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
                 GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
 
 

+ 3 - 3
GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_atlas_eshh1f.png.meta

@@ -32,9 +32,9 @@ TextureImporter:
   maxTextureSize: 2048
   maxTextureSize: 2048
   textureSettings:
   textureSettings:
     serializedVersion: 2
     serializedVersion: 2
-    filterMode: -1
-    aniso: -1
-    mipBias: -100
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
     wrapU: 1
     wrapU: 1
     wrapV: 1
     wrapV: 1
     wrapW: 1
     wrapW: 1

+ 3 - 3
GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_atlas_ga16h.png.meta

@@ -32,9 +32,9 @@ TextureImporter:
   maxTextureSize: 2048
   maxTextureSize: 2048
   textureSettings:
   textureSettings:
     serializedVersion: 2
     serializedVersion: 2
-    filterMode: -1
-    aniso: -1
-    mipBias: -100
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
     wrapU: 1
     wrapU: 1
     wrapV: 1
     wrapV: 1
     wrapW: 1
     wrapW: 1

+ 3 - 3
GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_atlas_q8odl.png.meta

@@ -32,9 +32,9 @@ TextureImporter:
   maxTextureSize: 2048
   maxTextureSize: 2048
   textureSettings:
   textureSettings:
     serializedVersion: 2
     serializedVersion: 2
-    filterMode: -1
-    aniso: -1
-    mipBias: -100
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
     wrapU: 1
     wrapU: 1
     wrapV: 1
     wrapV: 1
     wrapW: 1
     wrapW: 1

+ 3 - 3
GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_atlas_vek8r.png.meta

@@ -32,9 +32,9 @@ TextureImporter:
   maxTextureSize: 2048
   maxTextureSize: 2048
   textureSettings:
   textureSettings:
     serializedVersion: 2
     serializedVersion: 2
-    filterMode: -1
-    aniso: -1
-    mipBias: -100
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
     wrapU: 1
     wrapU: 1
     wrapV: 1
     wrapV: 1
     wrapW: 1
     wrapW: 1

+ 3 - 3
GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_atlas_vek8x.png.meta

@@ -32,9 +32,9 @@ TextureImporter:
   maxTextureSize: 2048
   maxTextureSize: 2048
   textureSettings:
   textureSettings:
     serializedVersion: 2
     serializedVersion: 2
-    filterMode: -1
-    aniso: -1
-    mipBias: -100
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
     wrapU: 1
     wrapU: 1
     wrapV: 1
     wrapV: 1
     wrapW: 1
     wrapW: 1

+ 3 - 3
GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_atlas_vek8y.png.meta

@@ -32,9 +32,9 @@ TextureImporter:
   maxTextureSize: 2048
   maxTextureSize: 2048
   textureSettings:
   textureSettings:
     serializedVersion: 2
     serializedVersion: 2
-    filterMode: -1
-    aniso: -1
-    mipBias: -100
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
     wrapU: 1
     wrapU: 1
     wrapV: 1
     wrapV: 1
     wrapW: 1
     wrapW: 1