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补充提交

zhangyuqian há 1 ano atrás
pai
commit
3dd0cc883b

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/TimeTracingDataManager.cs

@@ -12,7 +12,7 @@ namespace GFGGame
         //时光回溯,关卡编号
         public static int _currentChapterId = 62001;
         //时光回溯,合成套装副本当前展示套装
-        public static int SuitID = 201027;
+        public static int SuitID = 201030;
         //时光回溯刷新时间
         public static long RefreshTime = 0;
         //章节积分奖励列表

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityMain/UI_ActivityZCJB.cs

@@ -11,6 +11,7 @@ namespace UI.ActivityMain
         public GLoader m_icon;
         public GButton m_rewardBTn;
         public GTextField m_activityTime;
+        public GGroup m_time;
         public GLoader m_backBtn;
         public GLoader m_viewBtn;
         public GLoader m_shopBtn;
@@ -67,6 +68,7 @@ namespace UI.ActivityMain
             m_icon = (GLoader)comp.GetChild("icon");
             m_rewardBTn = (GButton)comp.GetChild("rewardBTn");
             m_activityTime = (GTextField)comp.GetChild("activityTime");
+            m_time = (GGroup)comp.GetChild("time");
             m_backBtn = (GLoader)comp.GetChild("backBtn");
             m_viewBtn = (GLoader)comp.GetChild("viewBtn");
             m_shopBtn = (GLoader)comp.GetChild("shopBtn");
@@ -79,6 +81,7 @@ namespace UI.ActivityMain
             m_icon = null;
             m_rewardBTn = null;
             m_activityTime = null;
+            m_time = null;
             m_backBtn = null;
             m_viewBtn = null;
             m_shopBtn = null;

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBView.cs

@@ -45,6 +45,7 @@ namespace GFGGame
         {
             base.OnShown();
             ReqInfo();
+            _ui.m_time.visible = false;
             RedDotController.Instance.SetComRedDot(_ui.m_rewardBTn, ActivityDataManager.Instance.CheckZCJBRed(),"",-30);
             EventAgent.AddEventListener(ConstMessage.RED_CHANGE, SetRed);
         }

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs

@@ -11,8 +11,8 @@ namespace GFGGame
     public class TimeTracingShowView : BaseWindow
     {
         private UI_TimeTracingShowUI _ui;
-        private List<int> suitIdList = new List<int>() { 201027, 201003, 202006 };
-        private int SuitID;
+        private List<int> suitIdList = new List<int>() { 201030, 201010, 202006 };
+        private int SuitID = 201030;
         private int ChapterID;
         public override void Dispose()
         {
@@ -74,7 +74,7 @@ namespace GFGGame
 
         private void UpdateView()
         {
-            SuitID = TimeTracingDataManager.SuitID;
+            SuitID = 201030;//TimeTracingDataManager.SuitID;
             _ui.m_suitName.text = SuitCfgArray.Instance.GetCfg(SuitID).name;
             ChapterID = TimeTracingDataManager._currentChapterId;
             if (true)

BIN
GameClient/Assets/ResIn/UI/ActivityMain/ActivityMain_fui.bytes