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@@ -1026,12 +1026,16 @@ namespace GFGGame
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private void DestroyHeadImg()
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private void DestroyHeadImg()
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{
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{
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+ _dressUpSceneObj.transform.Find("Camera").GetComponent<Camera>().targetTexture = null;
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+
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+ // 回收RawImage
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if (_selfHeadImgObj != null)
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if (_selfHeadImgObj != null)
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{
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{
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PrefabManager.Instance.Restore(_selfHeadImgObj);
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PrefabManager.Instance.Restore(_selfHeadImgObj);
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_selfHeadImgObj = null;
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_selfHeadImgObj = null;
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}
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}
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+ // 回收相机预制
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if (_dressUpSceneObj != null)
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if (_dressUpSceneObj != null)
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{
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{
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PrefabManager.Instance.Restore(_dressUpSceneObj);
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PrefabManager.Instance.Restore(_dressUpSceneObj);
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