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				@@ -360,6 +360,7 @@ namespace GFGGame 
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				         { 
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				             if (value > MaxScale || value < MinScale) return; 
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				             gameObject.transform.localScale = new Vector3(value, value, value); 
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				+            Debug.Log("双指缩放:" + value); 
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				             Vector2 size = SceneController.GetGameObjectSize(gameObject); 
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				             _ui.m_comSelectBox.target.SetSize(size.x, size.y); 
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				@@ -375,6 +376,7 @@ namespace GFGGame 
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				         } 
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				         private void ControllerRotate(float value, GameObject gameObject) 
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				         { 
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				+            Debug.Log("双指旋转:" + value); 
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				             gameObject.transform.Rotate(Vector3.forward, -value, Space.World); 
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				             _ui.m_comSelectBox.target.rotation += value; 
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				         } 
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