Browse Source

双指缩放旋转日志

zhaoyang 3 years ago
parent
commit
3e70bf83d5

+ 1 - 1
GameClient/Assets/Game/HotUpdate/DressUp/SceneController.cs

@@ -260,7 +260,7 @@ namespace GFGGame
                 BoxCollider2D boxCollider2D = childGameObj.GetComponent<BoxCollider2D>();
                 BoxCollider2D boxCollider2D = childGameObj.GetComponent<BoxCollider2D>();
                 if (boxCollider2D != null)
                 if (boxCollider2D != null)
                 {
                 {
-                    return boxCollider2D.size * parentObj.transform.localScale * 100;
+                    return boxCollider2D.size * childGameObj.transform.localScale * parentObj.transform.localScale * 100;
                 }
                 }
             }
             }
             return Vector2.zero;
             return Vector2.zero;

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/DressUp/PhotographSaveView.cs

@@ -65,7 +65,7 @@ namespace GFGGame
             Debug.Log("文件路径:" + path);
             Debug.Log("文件路径:" + path);
             Texture2D tex = this.viewData as Texture2D;
             Texture2D tex = this.viewData as Texture2D;
             byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片
             byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片
-            File.WriteAllBytes(path + "/Pictures" + fileName, bytes);
+            File.WriteAllBytes(path + "/Pictures/" + fileName, bytes);
             Timers.inst.StartCoroutine(GetSaveState(path));// ();
             Timers.inst.StartCoroutine(GetSaveState(path));// ();
             // string[] paths = new string[1];
             // string[] paths = new string[1];
             // paths[0] = path;
             // paths[0] = path;

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/DressUp/PhotographView.cs

@@ -360,6 +360,7 @@ namespace GFGGame
         {
         {
             if (value > MaxScale || value < MinScale) return;
             if (value > MaxScale || value < MinScale) return;
             gameObject.transform.localScale = new Vector3(value, value, value);
             gameObject.transform.localScale = new Vector3(value, value, value);
+            Debug.Log("双指缩放:" + value);
 
 
             Vector2 size = SceneController.GetGameObjectSize(gameObject);
             Vector2 size = SceneController.GetGameObjectSize(gameObject);
             _ui.m_comSelectBox.target.SetSize(size.x, size.y);
             _ui.m_comSelectBox.target.SetSize(size.x, size.y);
@@ -375,6 +376,7 @@ namespace GFGGame
         }
         }
         private void ControllerRotate(float value, GameObject gameObject)
         private void ControllerRotate(float value, GameObject gameObject)
         {
         {
+            Debug.Log("双指旋转:" + value);
             gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
             gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
             _ui.m_comSelectBox.target.rotation += value;
             _ui.m_comSelectBox.target.rotation += value;
         }
         }