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@@ -360,6 +360,7 @@ namespace GFGGame
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{
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{
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if (value > MaxScale || value < MinScale) return;
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if (value > MaxScale || value < MinScale) return;
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gameObject.transform.localScale = new Vector3(value, value, value);
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gameObject.transform.localScale = new Vector3(value, value, value);
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+ Debug.Log("双指缩放:" + value);
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Vector2 size = SceneController.GetGameObjectSize(gameObject);
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Vector2 size = SceneController.GetGameObjectSize(gameObject);
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_ui.m_comSelectBox.target.SetSize(size.x, size.y);
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_ui.m_comSelectBox.target.SetSize(size.x, size.y);
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@@ -375,6 +376,7 @@ namespace GFGGame
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}
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}
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private void ControllerRotate(float value, GameObject gameObject)
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private void ControllerRotate(float value, GameObject gameObject)
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{
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{
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+ Debug.Log("双指旋转:" + value);
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gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
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gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
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_ui.m_comSelectBox.target.rotation += value;
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_ui.m_comSelectBox.target.rotation += value;
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}
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}
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