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服装店引导

zhaoyang 3 years ago
parent
commit
3ef5117037

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/ClothingShop/ClothingShopView.cs

@@ -371,7 +371,7 @@ namespace GFGGame
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-            GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 4, "回到换装", -1, true, 140);
+            GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装", -1, true, 140);
         }
     }
 }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/CommonGame/ApproachOfItemView.cs

@@ -220,7 +220,7 @@ namespace GFGGame
                     break;
                 }
             }
-            GuideController.TryGuide(_ui.m_listApproach, ConstGuideId.BUY_CLOTHING, 2, "该物品可以在服装店购买,点开服装店看看", index, true, (int)(this.viewCom.y + this.viewCom.height + 10));
+            GuideController.TryGuide(_ui.m_listApproach, ConstGuideId.BUY_CLOTHING, 4, "该物品可以在服装店购买,点开服装店看看", index, true, (int)(this.viewCom.y + this.viewCom.height + 10));
         }
     }
 }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/CommonGame/BuyCountView.cs

@@ -356,7 +356,7 @@ namespace GFGGame
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-            GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 3, "找到需要的物品了,点击购买吧");
+            GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 5, "找到需要的物品了,点击购买吧");
         }
     }
 }

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -982,11 +982,11 @@ namespace GFGGame
             GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
             GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");
 
-            GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
-            GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 5, "按照指示就可以找到必需品啦", buyClothingIndex);
-            GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 6, "", buyClothingSubIndex);
-            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 7, "点击换上吧", buyClothingIdIndex, true, 170);
-            GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 7);
+            GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
+            GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦", buyClothingIndex);
+            GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
+            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 9, "点击换上吧", buyClothingIdIndex, true, 170);
+            GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 9);
 
             GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢");
             GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs

@@ -253,6 +253,8 @@ namespace GFGGame
             GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");
             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
 
+            GuideController.TryGuide(_unPasslevelItem, ConstGuideId.BUY_CLOTHING, 1, "");
+
             // GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");
             // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");
 

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryLevelInfoView.cs

@@ -292,6 +292,7 @@ namespace GFGGame
             // GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 3, "点击空白处关闭", -1, true, (int)(this.viewCom.y + _ui.m_txtPowerDesc.y), 0, 0, false);
             GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", -1, true, (int)(this.viewCom.y + _ui.m_listBonus.y), 0, 0, false);
             GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
+            GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.BUY_CLOTHING, 2, "");
 
 
         }