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@@ -22,12 +22,13 @@ namespace GFGGame
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//private GameObject _gameObject3;
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//private GoWrapper _wrapper3;
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- private GameObject _scenePrefab;
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- private GameObject _sceneObject;
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- private GoWrapper _wrapper4;
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- private DressUpObj _dressUpObj;
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- private GameObject _gameObject5;
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- private GoWrapper _wrapper5;
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+ private DressUpObjUI _dressUpObjUIXiHe;
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+
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+ //private GameObject _scenePrefab;
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+ //private GameObject _sceneObject;
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+ //private GoWrapper _wrapper4;
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+ //private DressUpObj _dressUpObj;
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+ private DressUpObjUI _dressUpObjUIChangXi;
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private bool isActiveBoxOpen = false;
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private int _bgIndex = 0;
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@@ -40,16 +41,15 @@ namespace GFGGame
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_valueBarController.Dispose();
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_valueBarController = null;
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}
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- if (_sceneObject != null)
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+ if (_dressUpObjUIXiHe != null)
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{
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- GameObject.Destroy(_sceneObject);
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- _sceneObject = null;
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+ _dressUpObjUIXiHe.Dispose();
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+ _dressUpObjUIXiHe = null;
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}
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-
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- if (_dressUpObj != null)
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+ if (_dressUpObjUIChangXi != null)
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{
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- _dressUpObj.Dispose();
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- _dressUpObj = null;
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+ _dressUpObjUIChangXi.Dispose();
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+ _dressUpObjUIChangXi = null;
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}
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//SceneController.DestroyObjectFromView(_gameObject, _wrapper);
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//SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
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@@ -72,8 +72,8 @@ namespace GFGGame
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this.viewCom = _ui.target;
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isfullScreen = true;
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- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
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- _dressUpObj = new DressUpObj();
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+ _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
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+ _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
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// _ui.m_txtRemainTimes.visible = false;
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_valueBarController = new ValueBarController(_ui.m_valueBar);
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_ui.m_btnBack.onClick.Add(OnClickBtnBack);
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@@ -204,35 +204,15 @@ namespace GFGGame
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GGraph holder = (obj as GComponent).GetChild("holder").asGraph;
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GGraph holder1 = (obj as GComponent).GetChild("holder1").asGraph;
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+ //羲和
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+ _dressUpObjUIXiHe.ResetSceneObj(100, false, false, null, false);
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+ _dressUpObjUIXiHe.dressUpObj.PutOnSuitCfg(201013, true, null, false, false);
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+ _dressUpObjUIXiHe.UpdateWrapper(holder);
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- if (_sceneObject != null)
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- {
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- GameObject.Destroy(_sceneObject);
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- _sceneObject = null;
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- }
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- _sceneObject = GameObject.Instantiate(_scenePrefab);
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- int scale = 100;
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- _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
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- _dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
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- _dressUpObj.PutOnDefaultDressUpData();
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- _dressUpObj.PutOnSuitCfg(201013, true, null, false, false);
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- if (_wrapper4 == null)
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- {
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- _wrapper4 = new GoWrapper(_sceneObject);
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- holder.SetNativeObject(_wrapper4);
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- }
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- else
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- {
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- _wrapper4.wrapTarget = _sceneObject;
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- }
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-
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- //SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(201013);//羲和
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- //string resPath1 = ResPathUtil.GetDressUpAnimationPath(suitCfg.aniRes);
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- //SceneController.AddObjectToView(_gameObject4, _wrapper4, holder, resPath1, out _gameObject4, out _wrapper4);
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-
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- SuitCfg suitCfg1 = SuitCfgArray.Instance.GetCfg(201006);//常曦
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- string resPath2 = ResPathUtil.GetDressUpAnimationPath(suitCfg1.aniRes);
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- SceneController.AddObjectToView(_gameObject5, _wrapper5, holder1, resPath2, out _gameObject5, out _wrapper5);
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+ //常曦
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+ _dressUpObjUIChangXi.ResetSceneObj(100, false, false, null, false);
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+ _dressUpObjUIChangXi.dressUpObj.PutOnSuitCfg(201006, true, null, false, false);
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+ _dressUpObjUIChangXi.UpdateWrapper(holder1);
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}
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}
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@@ -391,15 +371,9 @@ namespace GFGGame
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});
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}
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-
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protected override void OnHide()
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{
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base.OnHide();
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- if (_sceneObject != null)
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- {
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- GameObject.Destroy(_sceneObject);
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- _sceneObject = null;
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- }
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_valueBarController.OnHide();
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Timers.inst.Remove(CheckTime);
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@@ -407,12 +381,14 @@ namespace GFGGame
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Timers.inst.Remove(CheckGuide);
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// Timers.inst.Remove(UpdateTime);
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}
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+
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protected override void RemoveEventListener()
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{
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base.RemoveEventListener();
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EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnListBgScroll);
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EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnListBgScroll);
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}
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+
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private void OnClickBtnBack()
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{
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Reset();
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