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@@ -9,6 +9,7 @@ namespace GFGGame
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{
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{
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private UI_LoginUI _ui;
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private UI_LoginUI _ui;
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private GameObject _sceneObject;
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private GameObject _sceneObject;
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+ private bool platformInited;
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public override void Dispose()
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public override void Dispose()
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@@ -95,22 +96,24 @@ namespace GFGGame
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});
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});
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return;
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return;
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}
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}
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-
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- if (QDManager.isInited)
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+ if(!platformInited)
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{
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{
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- EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
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- }
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- else
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- {
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- //初始化平台配置
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- QDManager.InitPlatform();
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+ platformInited = true;
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+ if (QDManager.isInited)
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+ {
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+ EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
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+ }
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+ else
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+ {
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+ //初始化平台配置
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+ QDManager.InitPlatform();
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+ }
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}
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}
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-
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}
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}
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protected override void OnHide()
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protected override void OnHide()
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{
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{
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-
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+ platformInited = false;
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if (_sceneObject != null)
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if (_sceneObject != null)
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{
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{
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PrefabManager.Instance.Restore(_sceneObject);
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PrefabManager.Instance.Restore(_sceneObject);
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