zhaoyang 2 жил өмнө
parent
commit
3fe9292133

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -110,7 +110,7 @@ namespace GFGGame
         protected override void AddEventListener()
         {
             base.AddEventListener();
-            EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
+            EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, OnClickBtnPhotograph);
             EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
             EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
             EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
@@ -208,7 +208,7 @@ namespace GFGGame
         protected override void RemoveEventListener()
         {
             base.RemoveEventListener();
-            EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
+            EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, OnClickBtnPhotograph);
             EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
             EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
             EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
@@ -438,14 +438,14 @@ namespace GFGGame
             tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
             tex.Apply();//保存像素信息
             NTexture _nTexture = new NTexture(tex);
-            EquipDataCache.cacher.nTexture = _nTexture;
+            // EquipDataCache.cacher.nTexture = _nTexture;
             GRoot.inst.visible = true;
             bg.SetActive(true);
             Camera.main.backgroundColor = backgroundColor;
 
-            StartCalculateScore();
+            StartCalculateScore(_nTexture);
         }
-        private void StartCalculateScore()
+        private void StartCalculateScore(NTexture nTexture)
         {
             //不可移动代码位置
             bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;