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Revert "贴图设置"

This reverts commit 76b175ba45213c7b497cc63b4649fda3a1e63707.
guodong 1 年之前
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4109fe0b44

+ 0 - 8
GameClient/Assets/Editor/ArtsRes/TextureSetting.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 697338496ce61e843964e7c80d4c8d57
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 106
GameClient/Assets/Editor/ArtsRes/TextureSetting/TextureAutoSet.cs

@@ -1,106 +0,0 @@
-
-using dnlib.DotNet;
-using System.IO;
-using UnityEditor;
-using UnityEngine;
-
-namespace GFGEditor
-{
-
-    public class TextureAutoSet : EditorWindow
-    {
-
-        [MenuItem("Assets/*****设置文件夹以及子文件夹下面的图片压缩格式为ASTC", priority = 0)]
-        static void AutoSetASTC()
-        {
-            string[] guidArray = Selection.assetGUIDs;
-            foreach (var item in guidArray)
-            {
-                string selectFloder = AssetDatabase.GUIDToAssetPath(item);
-                DirectoryInfo root = new DirectoryInfo(selectFloder);
-                GetFloder(root);
-            }
-        }
-
-        static void GetFloder(DirectoryInfo root)
-        {
-            GetFile(root);
-            //查找子文件夹
-            DirectoryInfo[] array = root.GetDirectories();
-            //Debug.Log(root);
-            foreach (DirectoryInfo item in array)
-            {
-                GetFloder(item);
-            }
-        }
-
-        static void GetFile(DirectoryInfo root)
-        {
-            //DirectoryInfo root = new DirectoryInfo(path);
-            FileInfo[] fileDic = root.GetFiles();
-            foreach (var file in fileDic)
-            {
-                //sDebug.Log(file);
-                if (!file.FullName.EndsWith(".meta"))
-                {
-                    //Debug.Log("-------------" + file.FullName);
-                    //Debug.Log(Application.dataPath);
-                    SetPicFormat(file.FullName.Replace(Application.dataPath.Replace("Assets", ""), ""));
-                }
-            }
-        }
-
-        static void SetPicFormat(string path)
-        {
-            string onePath = GetImageProjectPath(path);
-            Debug.Log(onePath);
-            TextureImporter textureImporter = AssetImporter.GetAtPath(onePath) as TextureImporter;
-            if (textureImporter == null)
-                return;
-            if (textureImporter.mipmapEnabled == true)
-            {
-                textureImporter.mipmapEnabled = false;
-            }
-
-            ChangeTextureSetting(textureImporter); 
-        }
-
-        public static void ChangeTextureSetting(TextureImporter textureImporter)
-        {
-            ChangeIphoneSetting(textureImporter);
-            ChangeAndroidSetting(textureImporter);
-            textureImporter.SaveAndReimport();
-        }
-
-        static void ChangeIphoneSetting(TextureImporter textureImporter)
-        {
-            TextureImporterPlatformSettings settings = textureImporter.GetPlatformTextureSettings("Iphone");
-            settings.overridden = true;
-            settings.maxTextureSize = 2048;
-            settings.format = TextureImporterFormat.ASTC_6x6;
-            textureImporter.SetPlatformTextureSettings(settings);
-        }
-        static void ChangeAndroidSetting(TextureImporter textureImporter)
-        {
-            TextureImporterPlatformSettings settings = textureImporter.GetPlatformTextureSettings("Android");
-            settings.overridden = true;
-            settings.maxTextureSize = 2048;
-            settings.format = TextureImporterFormat.ASTC_6x6;
-            textureImporter.SetPlatformTextureSettings(settings);
-        }
-
-        /// <summary>
-        /// 根据固定字符串得到资源路径
-        /// </summary>
-        /// <param name="fullName"></param>
-        /// <returns></returns>
-        static string GetImageProjectPath(string fullName)
-        {
-            string result = "";
-            int index = fullName.LastIndexOf("Assets");
-            result = fullName.Substring(index, fullName.Length - index);
-            return result;
-        }
-
-    }
-}

+ 0 - 11
GameClient/Assets/Editor/ArtsRes/TextureSetting/TextureAutoSet.cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 28ed1ee3d4953714e99a0620ae55d5e5
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 16
GameClient/Assets/Editor/ArtsRes/TextureSetting/TextureImporterSetting .cs

@@ -1,16 +0,0 @@
-using UnityEditor;
-
-namespace GFGEditor
-{
-    public class TextureImporterSetting : AssetPostprocessor
-    {
-        void OnPreprocessTexture()
-        {
-            TextureImporter textureImporter = assetImporter as TextureImporter;
-            if (textureImporter != null)
-            {
-                TextureAutoSet.ChangeTextureSetting(textureImporter);
-            }
-        }
-    }
-}

+ 0 - 11
GameClient/Assets/Editor/ArtsRes/TextureSetting/TextureImporterSetting .cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a007cf02c25327045b8f3a392218b411
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: