gfg 1 year ago
parent
commit
4182be5e1c

BIN
GameClient/Assets/.DS_Store


+ 1 - 0
GameClient/Assets/Game/HotUpdate/Platform/QDAppStore.cs

@@ -186,6 +186,7 @@ namespace GFGGame
             Debug.Log($"Purchase Complete - Product: {product.definition.id}");
             this.OrderIdLocal = this.OrderId;
             this.TransactionId = product.transactionID;
+            GameGlobal.maxShowOrderTime = 300000;
             IOSRechargeSProxy.IosVerifyOrder(OrderIdLocal, product.transactionID).Coroutine();
 
             //We return Complete, informing IAP that the processing on our side is done and the transaction can be closed.