gfg 1 년 전
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  1. BIN
      GameClient/Assets/.DS_Store
  2. 1 0
      GameClient/Assets/Game/HotUpdate/Platform/QDAppStore.cs

BIN
GameClient/Assets/.DS_Store


+ 1 - 0
GameClient/Assets/Game/HotUpdate/Platform/QDAppStore.cs

@@ -186,6 +186,7 @@ namespace GFGGame
             Debug.Log($"Purchase Complete - Product: {product.definition.id}");
             Debug.Log($"Purchase Complete - Product: {product.definition.id}");
             this.OrderIdLocal = this.OrderId;
             this.OrderIdLocal = this.OrderId;
             this.TransactionId = product.transactionID;
             this.TransactionId = product.transactionID;
+            GameGlobal.maxShowOrderTime = 300000;
             IOSRechargeSProxy.IosVerifyOrder(OrderIdLocal, product.transactionID).Coroutine();
             IOSRechargeSProxy.IosVerifyOrder(OrderIdLocal, product.transactionID).Coroutine();
 
 
             //We return Complete, informing IAP that the processing on our side is done and the transaction can be closed.
             //We return Complete, informing IAP that the processing on our side is done and the transaction can be closed.