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				@@ -124,13 +124,12 @@ namespace GFGGame 
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				             // string resPath6 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_an_sf"); 
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				             if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0) 
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				             { 
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				+                _ui.m_comClickCircle.target.touchable = false; 
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				                 _ui.m_comClickCircle.m_loaCircle.touchable = false; 
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				                 GTween.To(100, 50, _playTime / 2).SetTarget(_gameObject7).OnUpdate((GTweener t) => 
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				                 { 
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				- 
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				                     _gameObject7.transform.localScale = new Vector3(t.value.x, t.value.x, t.value.x); 
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				- 
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				                 }); 
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				             } 
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				             else 
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				@@ -411,7 +410,11 @@ namespace GFGGame 
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				             float scaleX = _gameObject7.transform.localScale.x; 
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				             if (scaleX == 50) 
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				             { 
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				-                GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧"); 
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				+                bool isGuide = GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧"); 
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				+                if (isGuide) 
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				+                { 
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				+                    _ui.m_comClickCircle.target.touchable = true; 
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				+                } 
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				             } 
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				             GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT, 6); 
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				         } 
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