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@@ -124,13 +124,12 @@ namespace GFGGame
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// string resPath6 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_an_sf");
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if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0)
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{
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+ _ui.m_comClickCircle.target.touchable = false;
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_ui.m_comClickCircle.m_loaCircle.touchable = false;
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GTween.To(100, 50, _playTime / 2).SetTarget(_gameObject7).OnUpdate((GTweener t) =>
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{
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-
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_gameObject7.transform.localScale = new Vector3(t.value.x, t.value.x, t.value.x);
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-
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});
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}
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else
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@@ -411,7 +410,11 @@ namespace GFGGame
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float scaleX = _gameObject7.transform.localScale.x;
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if (scaleX == 50)
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{
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- GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
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+ bool isGuide = GuideController.TryGuide(_ui.m_comClickCircle.target, ConstGuideId.SINGLE_FIGHT, 6, "服饰比较繁琐,适当的整理会更加分,点击为各部位修整吧");
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+ if (isGuide)
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+ {
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+ _ui.m_comClickCircle.target.touchable = true;
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+ }
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}
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GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT, 6);
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}
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