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@@ -567,11 +567,11 @@ namespace GFGGame
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{
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//登峰造极评分开始
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_isAllPerfect = true;
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- _ui.m_comClick.target.touchable = !FightDataManager.Instance.autoPlay;
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+ _ui.m_comClick.target.touchable = !_isAutoPlay;
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_ui.m_comClick.m_comAllPerfect.target.visible = true;
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- _ui.m_comClick.m_comAllPerfect.m_c1.selectedIndex = FightDataManager.Instance.autoPlay ? 1 : 0;
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+ _ui.m_comClick.m_comAllPerfect.m_c1.selectedIndex = _isAutoPlay ? 1 : 0;
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_ui.m_comClick.m_comAllPerfect.m_t0.timeScale = FightDataManager.Instance.fightSpeed;// 1 / _speed;
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- if (FightDataManager.Instance.autoPlay)
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+ if (_isAutoPlay)
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{
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_ui.m_comClick.m_comAllPerfect.m_t0.Play(OnComAllCircleClickBegin);
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}
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@@ -602,7 +602,7 @@ namespace GFGGame
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Timers.inst.Remove(ComAllCirclePressTime);
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int allCircleScore = 0;
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- if (_time >= ConstScoreSystem.LONG_PRESS_TIME / FightDataManager.Instance.fightSpeed || FightDataManager.Instance.autoPlay)
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+ if (_time >= ConstScoreSystem.LONG_PRESS_TIME / FightDataManager.Instance.fightSpeed || _isAutoPlay)
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{
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allCircleScore = ScoreSystemData.Instance.GetAllCircleAddScore(_mainScore);
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}
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@@ -683,6 +683,7 @@ namespace GFGGame
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_ui.m_comClick.m_comAllPerfect.m_t2.Stop(true, false);
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_isAllPerfect = false;
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+ _prefectCount = 0;
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_ui.m_proScore.m_txtNpcScore.text = "";
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_ui.m_proScore.m_txtMineScore.text = "";
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