guodong 3 ani în urmă
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42ecbe8fed

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Data/RechargeDataManager.cs

@@ -178,13 +178,13 @@ namespace GFGGame
         }
         private List<GiftBagCfg> GetNoneGiftCfg()
         {
-            List<GiftBagCfg> giftBagCfgs = new List<GiftBagCfg>(GiftBagCfgArray.Instance.GetCfgs(LockType.NONE));
+            List<GiftBagCfg> giftBagCfgs = new List<GiftBagCfg>(GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.NONE));
             
             return giftBagCfgs;
         }
         private GiftBagCfg GetStoryLvGiftCfg()
         {
-            List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgs(LockType.STORY_LV);
+            List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.STORY_LV);
             if (giftBagCfgs.Count == 0) return null;
             giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
             {
@@ -202,7 +202,7 @@ namespace GFGGame
         }
         private GiftBagCfg GetRoleLvGiftCfg()
         {
-            List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgs(LockType.ROLE_LV);
+            List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.ROLE_LV);
             if (giftBagCfgs.Count == 0) return null;
             giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
             {

BIN
GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes