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@@ -48,10 +48,6 @@ namespace GFGGame
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public override void Dispose()
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{
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- SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
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- SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
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- SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
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- SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
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if (_ui != null)
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{
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_ui.Dispose();
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@@ -541,7 +537,10 @@ namespace GFGGame
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protected override void OnHide()
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{
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this.RemoveEventListener();
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- Dispose();
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+ SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
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+ SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
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+ SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
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+ SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
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base.Hide();
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_onSuccess = null;
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Timers.inst.Remove(CheckGuide);
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