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@@ -92,18 +92,11 @@ namespace GFGGame
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{
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//comRes.m_loaRes.url = string.Format("ui://LuckyBox/{0}", _luckyBoxCfg.resArr[_modelIndex]);
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comRes.m_loaRes.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[_modelIndex]);
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- if(_luckyBoxCfg.posArr.Length>0)
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- comRes.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
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- else
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- comRes.m_loaRes.SetPosition(115, 80, 1);
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-
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- if (_luckyBoxCfg.scaleArr.Length < 0) {
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- int direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1;
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- float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1;
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- comRes.m_loaRes.SetScale(direction * scale, scale);
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- }
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- comRes.m_loaRes.SetScale(1.2f, 1.2f);
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+ comRes.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
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+ int direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1;
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+ float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1;
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+ comRes.m_loaRes.SetScale(direction * scale, scale);
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}
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else if (_luckyBoxCfg.suitIdArr.Length > 0)
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{
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