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Merge remote-tracking branch 'remotes/origin/master' into GFG

hexiaojie 2 napja
szülő
commit
43a0287583

+ 8 - 1
GameClient/Assets/Game/HotUpdate/Controller/LoginController.cs

@@ -61,8 +61,15 @@ namespace GFGGame
             }
 
             ViewManager.Show<ModalStatusView>("登录中...");
-            (int errorCode, long deleteTime) = await ET.LoginHelper.Login(GameGlobal.zoneScene, GameConfig.LoginAddress,
+#if GFGZSB
+                  (int errorCode, long deleteTime) =
+ await ET.LoginHelper.Login(GameGlobal.zoneScene, GameConfig.LoginAddress,
                 account, password, isMD5, cancelDelete);
+#else
+            (int errorCode, long deleteTime) = await ET.LoginHelper.LoginTest(GameGlobal.zoneScene,
+                GameConfig.LoginAddress, account, cancelDelete);
+#endif
+
 
             if (errorCode == ET.ErrorCode.ERR_Success)
             {

+ 3 - 1
GameClient/Assets/Game/HotUpdate/GameConfig.cs

@@ -33,7 +33,9 @@ namespace GFGGame
             LoginAddress = result.loginApiUrl;
             //LoginAddress = "43.139.184.240:10003";
             //LoginAddress = "192.168.1.7:10005";//测试地址
-           //LoginAddress = "192.168.1.191:10005";//测试地址
+#if !GFGZSB
+            LoginAddress = "192.168.1.191:10005";//测试地址
+#endif
             showGM = int.Parse(result.showGM);
             if(!string.IsNullOrEmpty(result.openTime))
             {

+ 26 - 14
GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/DailySignView.cs

@@ -45,6 +45,7 @@ namespace GFGGame
                 _ui.Dispose();
                 _ui = null;
             }
+
             base.Dispose();
         }
 
@@ -93,10 +94,8 @@ namespace GFGGame
             _day = TimeUtil.GetCurDay();
             _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
 
-            //这个是0时区的0时间戳,所以转换为中国时间(东八区)需要加八个小时的毫秒
-            DateTime unixStartTime = new DateTime(1970, 1, 1, 0 , 0 , 0);
-            double chinaTime = GameGlobal.OpenServerTime + 28800000;
-            dateTime = unixStartTime.AddMilliseconds(chinaTime);
+            // 直接使用当前时间(东八区)
+            dateTime = DateTime.Now;
             UpdateSignView();
             //从主界面自动打开这个界面的话,就显示 1
             if (this.viewData != null)
@@ -115,6 +114,7 @@ namespace GFGGame
                     }
                 );
             }
+
             GameGlobal.AutoDailySignView = false;
         }
 
@@ -148,19 +148,22 @@ namespace GFGGame
             {
                 _ui.m_proSign.m_holder.visible = true;
             }
+
             _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].day * _ui.m_proSign.target.width - 88;
-            
+
             _ui.m_proSign.m_holderReward.visible = false;
             for (int i = 0; i < signCfgs.Count; i++)
             {
                 GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
                 if (i == signCfgs.Count - 1)
-                {                   
-                    comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) * _ui.m_proSign.target.width - 48;
+                {
+                    comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) *
+                        _ui.m_proSign.target.width - 48;
                 }
                 else
                 {
-                    comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count-1].day) * _ui.m_proSign.target.width - 20;
+                    comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) *
+                        _ui.m_proSign.target.width - 20;
                 }
 
 
@@ -194,13 +197,22 @@ namespace GFGGame
                 RedDotController.Instance.SetComRedDot(item.target, canGet);
                 UI_ComProBonus.ProxyEnd();
             }
-            if ((_month > dateTime.Month && _year == dateTime.Year) || _year > dateTime.Year)
+
+            // 简化时间比较逻辑,直接使用当前时间
+            if (_year > dateTime.Year || (_year == dateTime.Year && _month > dateTime.Month))
             {
                 _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
             }
-            else if (_month == dateTime.Month)
+            else if (_year == dateTime.Year && _month == dateTime.Month)
             {
-                _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1;
+                _ui.m_list.numItems = signBonusCfgs.Count > 29
+                    ? signBonusCfgs.Count + 1 - dateTime.Day
+                    : signBonusCfgs.Count - dateTime.Day + 1;
+            }
+            else
+            {
+                // 如果当前时间早于dateTime,显示0个项
+                _ui.m_list.numItems = 0;
             }
         }
 
@@ -217,7 +229,7 @@ namespace GFGGame
             {
                 bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
                 if (result)
-                { 
+                {
                     UpdateSignView();
                 }
             }
@@ -244,7 +256,8 @@ namespace GFGGame
                 int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;
                 DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
                 int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]);
-                bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
+                bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay),
+                    bonusCfg.day);
                 if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
                 {
                     _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
@@ -281,7 +294,6 @@ namespace GFGGame
                 Console.WriteLine(e);
                 throw;
             }
-            
         }
 
         private async void OnGetSignBonus(EventContext context)