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				@@ -51,7 +51,7 @@ namespace GFGGame 
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				             ItemCfg costItem = ItemCfgArray.Instance.GetCfg(ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][0]); 
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				             ItemData numItem; 
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				             long num; 
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				-            if (BagDataManager.Instance.GetBagData().TryGetValue(3000023, out numItem)) 
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				+            if (BagDataManager.Instance.GetBagData().TryGetValue(ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][0], out numItem)) 
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				             { 
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				                 num = numItem.num; 
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				             } 
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				@@ -99,14 +99,14 @@ namespace GFGGame 
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				             item.m_List.numItems = ActivityDressCfgArray.Instance.dataArray[index].bonusArr.Length; 
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				             //最后一档特殊处理 
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				-            if(index == ActivityDressCfgArray.Instance.dataArray.Length - 1) 
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				-            { 
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				-                item.m_rewardNum.visible = true; 
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				-                int numChange = GameGlobal.myNumericComponent.GetAsInt(NumericType.ActivityDressLastGearRewrdNum); 
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				-                item.m_rewardNum.text = string.Format("已兑换次数:{0}/{1}", numChange, 50); 
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				-                RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false); 
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				-            } 
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				-            else 
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				+            //if(index == ActivityDressCfgArray.Instance.dataArray.Length - 1) 
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				+            //{ 
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				+            //    item.m_rewardNum.visible = true; 
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				+            //    int numChange = GameGlobal.myNumericComponent.GetAsInt(NumericType.ActivityDressLastGearRewrdNum); 
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				+            //    item.m_rewardNum.text = string.Format("已兑换次数:{0}/{1}", numChange, 50); 
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				+            //    RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false); 
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				+            //} 
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				+            //else 
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				             { 
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				                 item.m_rewardNum.visible = false; 
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				             } 
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				@@ -119,7 +119,7 @@ namespace GFGGame 
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				             int itemCfg = (int)btnGet.data; 
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				             UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(_ui.m_List.GetChildAt(itemCfg - 1)); 
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				-            if(item.m_RewardBtn.m_c1.selectedIndex == 1) 
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				+            if (item.m_RewardBtn.m_c1.selectedIndex == 1) 
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				             { 
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				                 bool result = await ActivitySProxy.ReqActivityZCJBReward(5006, itemCfg); 
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				                 if (!result) return; 
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				@@ -129,6 +129,14 @@ namespace GFGGame 
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				                 _ui.m_List.numItems = ActivityDressCfgArray.Instance.dataArray.Length; 
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				                 UpdateList(); 
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				             } 
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				+            else if (item.m_RewardBtn.m_c1.selectedIndex == 0) 
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				+            { 
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				+                PromptController.Instance.ShowFloatTextPrompt("请优先兑换前置物品!"); 
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				+            } 
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				+            else if (item.m_RewardBtn.m_c1.selectedIndex == 3) 
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				+            { 
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				+                PromptController.Instance.ShowFloatTextPrompt("数量不够!"); 
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				+            } 
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				         } 
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				         private void RenderRewardItemList(int index, GObject obj) 
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				@@ -141,7 +149,7 @@ namespace GFGGame 
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				         { 
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				             ItemData numItem; 
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				             long num; 
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				-            if (BagDataManager.Instance.GetBagData().TryGetValue(3000023, out numItem)) 
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				+            if (BagDataManager.Instance.GetBagData().TryGetValue(ActivityDressCfgArray.Instance.dataArray[0].comsumeArr[0][0], out numItem)) 
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				             { 
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				                 num = numItem.num; 
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				             } 
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				@@ -149,7 +157,8 @@ namespace GFGGame 
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				             { 
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				                 num = 0; 
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				             } 
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				-            _ui.m_num.text = "金元宝:" + num; 
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				+            ItemCfg item = ItemCfgArray.Instance.GetCfg(ActivityDressCfgArray.Instance.dataArray[0].comsumeArr[0][0]); 
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				+            _ui.m_num.text = item.name+ ":" + num; 
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				         } 
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				     } 
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