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HybridCRL

beiguoxia 3 年之前
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43b9b8f324
共有 1 個文件被更改,包括 4 次插入2 次删除
  1. 4 2
      GameClient/Assets/Editor/HybridCLR/BuildConfig_Custom.cs

+ 4 - 2
GameClient/Assets/Editor/HybridCLR/BuildConfig_Custom.cs

@@ -23,7 +23,7 @@ namespace HybridCLR
         /// </summary>
         public static List<string> MonoHotUpdateDllNames { get; } = new List<string>()
         {
-            "HotFix.dll",
+            
         };
 
         /// <summary>
@@ -32,7 +32,7 @@ namespace HybridCLR
         public static List<string> AllHotUpdateDllNames { get; } = MonoHotUpdateDllNames.Concat(new List<string>
         {
             // 这里放除了s_monoHotUpdateDllNames以外的脚本不需要挂到资源上的dll列表
-            "HotFix2.dll",
+            "Game.HotUpdate.dll",
         }).ToList();
 
         public static List<string> AOTMetaDlls { get; } = new List<string>()
@@ -40,6 +40,8 @@ namespace HybridCLR
             "mscorlib.dll",
             "System.dll",
             "System.Core.dll", // 如果使用了Linq,需要这个
+            "ThirdParty.dll",
+            "Game.Launcher.dll",
         };
 
         public static List<string> AssetBundleFiles { get; } = new List<string>